1. #61
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    Default Hiruzen Sarutobi shap & flat

    im working on this model almost finished. i have just some problem with displacement in marmoset toolbag.





  2. #62
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    Default Jacket from hi to low

    3k tris

  3. #63
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    Default

    The clothes look great! Any chance to see a wireframe?

    I see you have some thickness on the clothes, do you model all the insides as well or only where it's visible?

    I often have problems doing clothes, if I only model one (outer) side of a piece of cloth, I'll have problems with spiky vertexes at open edges which can take a long time to clean up. But if I model both the inside/outside of a piece of cloth I'll often have the interior clip through the exterior when doing folds or posing.

  4. #64
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    Default Jacket_timelapse


  5. #65
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    Default

    Thanks for the timelapse vid. I'm still just a beginner so sorry for the questions, but are you using dynamesh when sculpting the clothes from the body?

  6. #66
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    Default Jacket from hi to low

    Hi MrMaster,
    yeah, i'm using dyna to sculpt most of the details.
    At the end i duplicate the original subtool 2 times: hi-poly merged to project the second one.



  7. #67
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    Default Lagoon's Monster

    I'm still working on it


  8. #68
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    Default Lagoon's Monster Draft


  9. #69
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    Default Tengu



  10. #70
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    Default

    Really like the personal direction your going in with the lagoon monster and this latest piece.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  11. #71
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    Default Tengu

    thanks boozy!
    an update.

  12. #72
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    Cool

    Tengu - a very interesting character. I like that.
    Also, as many of your works. They are made with love.
    Errare humanum est, stultum est in errore perseverare. (Marcus Tullius Cicero)
    PORTFOLIO

  13. #73
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    Default Tengu

    thanks lexxx.

    an Update

  14. #74
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    Thumbs up nice!

    Beautiful work!
    Adnan ELARAJI // www.aelaraji.com

  15. #75
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    Default

    thanks mate!

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