1. #151
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    There seems to be a lot of errors and typos in the manual this time, most noticeable one being the keyboard shortcut for opening the clip brush modifiers is Ctrl+Shift+Spacebar, not Ctrl+Spacebar. It took me a few tries to figure out the Combo, reminds me of playing Streat Fighters.
    The release postponed once and still feels a bit rushed, but how Pixologic manage to put so many new features and improvements in such short time is really mind blowing.

    Oh, and I expect ZBC bottom row to get a lot of hairy things in the coming days.
    Last edited by shulinchung; 01-25-12 at 12:18 PM.

  2. #152

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    Quote Originally Posted by jaggudada View Post
    WOW, even Scott M C4D likes the new update.. now i can see the actual update videos.. :') thankyou zbrush you are beautiful. i had made a model 1 month ago and was waiting for you to launch the fiber emsh.. now i'll finally be able to make some hair..
    I've been an on looker of this application since it's first release through 3D World Magazine which I first picked up in 2000, though I've only actually added it to my toolset from March of last year. I know the importance of some sort of hair generation functionality in Zbrush, it's implementation is really quite significant as well as fun and useful from an artists point of view. It actually made me go back to Cinema 4D to see how it compairs. What is immediately evident is that Zbrush's new hair system is more realtime where C4D is more move and refresh update based. C4D can use the interactive render region to get a preview with guide sculpting functionality where Zbrush uses a what you see what you get preview type without that refresh. I do have to say though that in my testing the speed in final rendering between Zbrush and C4D as well as quality of results shows that C4D wins significantly by a substantial margin. While C4D's hair system is much more sophisticated, Zbrush's hair system does have different methods for the formation of hair sculpts which are more flamiar to a real hair stylist with realtime formation. C4D does have the advantage of being able to render while you are still able to sculpt the hair on your model. While C4D Hair is both an artistic and technical process, ZBrush 4 hair is more traditional and freeform with less technical knowledge required which is no bad thing.
    Last edited by Scott M C4D; 01-25-12 at 04:03 PM.

  3. #153
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    Quote Originally Posted by masterchief View Post
    where does installer for 4R2 need to be placed for all of this to work properly?? seems like all necessary steps to upgrade are not so obvious. peace
    The updater is hanging up when trying to patch zbrush.exe ..
    I am using gateway notebook, use my Fiber 1Gig internet connction at work for its higher speed. When I got home and connected all my external HDD, I tried upgrade again... worked like a charm! go figure. ha!

  4. #154
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    And the race to make Chewbacca begins...

  5. #155

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    Quote Originally Posted by daidda View Post
    And the race to make Chewbacca begins...
    Damn, Good one!... And I though I got the jump everyone when I began working on a Cousin It.

  6. #156
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    Amazingly delicious. I need to lie down , mop my brow and contemplate the permutations and possibilities. The horizon is now curved.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  7. #157
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    Trying to get the hang of the new FiberMesh. Playing around trying different hairstyles/matcaps on an unfinished bust.

    Last edited by Webhead; 01-27-12 at 09:20 PM.

  8. #158
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    hey guys, installed the update and everything worked fine, except Ive noticed that while sculpting with the normal brushes that everything seems slower, theres a slight lag when i try to quickly build up a form by tapping quickly. anyone else encounter this problem? its weird, so I've rolled back to 4r2

  9. #159

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    Troubleshooting questions should be posted in Troubleshooting thread for ZBrush 4R2b HERE

  10. #160
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    Maybe fibermesh wasn't such a good Idea ........?

  11. #161
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    Default Worth mentioning

    Haven't reallly explored features of new update.
    But.
    Really big thank you for something not mentioned.
    Until this update ,GoZ to Maya has never really worked correctly fo me
    Basically one way trip Zbrush to Maya only.
    Sent support tickets, no help, developed workarounds.
    As of this update all works correctly.
    Have a feeling I am thanking everyone a few months too late.
    If I get this alone, the update was worth it.

  12. #162

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    going to be some amazing sculpts coming through from those artists who never got around to learning hair programmes!! also its soo much fun! I think the preview factor makes the biggest difference! I've had a massive breakthrough with this new feature.....

    you've out done yourselves and the bar was so high already!!! Zbrush you rule!!!!!!

    I love it

  13. #163

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    Hello, I've had a quick play with the fibremesh and micromesh tools and they are really nice to use. I have the same question as Gareee about the micromesh tools. Is there anyway to turn the micromesh image into geometry so that it can be exported to another program?

    Alternatively, does anyone know of a UV unwrapping tool that will take the individual hairs of a fibremesh model and unwrap each hair to the same (overlapping) UV space?
    Available for contracts and commissions - PM me!

  14. #164
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    thank u for a great update. You guys keep breaking the boundaries of creativity.
    Last edited by jubala; 01-26-12 at 03:45 PM.

  15. #165
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    Quote Originally Posted by Gareee View Post
    Fibermesh is pretty easy to learn if you just tinker with it some. I had some "Johnny Storm" flame on hair done in about 30 minutes of playing pretty much exactly the way I'd hoped it might come out.

    (I didn't bother to save it since it was just a demohead doodle.)

    The what's new in Z4Rb2 pdf included with the update gives a brief explanation of what each fiber grooming brush does.
    That's odd. There is no PDF in the zip file I downloaded?
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

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