Thank You PIXOLOGIC Team for your hard work !!!!![]()
Mah mouth is still open PixologicDDD ***9829; LOVE YOU ***9829; !!!!
Thank You PIXOLOGIC Team for your hard work !!!!![]()
Mah mouth is still open PixologicDDD ***9829; LOVE YOU ***9829; !!!!
Last edited by sculptor.zb; 01-24-12 at 03:18 AM.
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"The work will teach you how to do it. Just get going, every master was once a novice..."
Thanks for the update. I'm installing now and can't wait to dig in and start trying out all the new features. I'm also glad to hear you guys have done some work in the remeshing department. With remeshing being an important part of the sculpting process for a lot of artist, it's interesting to see that the new tools will NOT be a standardized option in ZBrush's toolset. Hopefully Verold's plugin will blow our minds and be worth it's weight in gold. I also hope they will keep with the tradition that Pixologic has established with providing an extremely powerful toolset at a highly competitve price point.
Thanks again guys,
Godspeed
Congratulations!
I am increasingly fascinated by ZBrush.***12288;![]()
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ZBrush 4R7, Windows7 64bit, 16gb RAM, Core i7, Geforce GTX 460.
Very nice! I was able to deactivate, upgrade, and reactivate on both my workstation and laptop in a matter of minutes.
I look really good friends a long time happy ZBRUSH4R2B
Awesome! Love you guys!
Looks awesome can't wait to try it out tomorrow.
Really curious about qremesher though, wish there was at least a small tid bit of info you could give us about it.
Brilliant! This is gonna be one busy week for me checking FiberMesh thing!
You guys are awesome .... 5 am in Brooklyn and up to take a pee, what a surprise!Cheers, David
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And so we came forth and once again beheld the stars.
- William Styron, Darkness Visible
Yeah .. An Upgrade with nice new features but still not running smooth on mac under Lion kind of disappointing...
-K
i tested the update and apprantly, there is still one same bug that was not fixed : AO didn't work when i use flat color mat.... unlike zbrush 4 did work ^^;
Very smooth upgrade for me.
I don't have the time to really get into fiber mesh at the moment, but I did some quick tests and I really like what I see. I've exported the fibers as an obj to render in another package and can see that this will be very useful for my illustration needs.
Here's my question: is there a way to create a uv from root to tip so you can map hair transparency maps on the thicker fiber/poly sheets? UV master really doesn't give me the UV's I need and I was hoping that you could "grow" uv maps while growing the hair.
Manbearpig is coming. I'm super cereal.