1. #61
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    Gravity parameter is related to camera position. Watch the tutorials carefully!

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    Quote Originally Posted by michalis View Post
    Gravity parameter is related to camera position. Watch the tutorials carefully!
    Yep, that was it. He turns the view upside down, so the tree trunk is growing "down". I did catch the comment about gravity being relative to the camera, but didn't catch his positioning in the tutorial.

  3. #63
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    I did everything except with the flower i used my own micro mesh but got multiple instances if u look at my post u will see I made another object for experiment and still got the mitiple instances . what did he do that I didnt do right?
    Last edited by jubala; 01-28-12 at 10:59 AM.

  4. #64
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    Where is your post, Jub?

    I just completed it (everything except flowers) and it came out very close. I tinkered a bit more, grooming the secondary branch fibers before added the leaf fibers.

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    Edit I figured it out I had ot select the tool and tool and initate it hdivide and sdivide to 2 and it works

    its the 9th one down
    http://www.zbrushcentral.com/showthr...436#post925436
    Last edited by jubala; 01-28-12 at 04:18 PM.

  6. #66
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    Quote Originally Posted by michalis View Post
    I think this fibermesh tutorial topic is the best to post these.
    We can export fibers to any animation app as splines!
    Happy animations my friends. Fibermesh rocks!!!

    1. You can buy this for $20.
    http://www.mariussilaghi.com/fiberme...sstanalone.htm

    2. Or... you can save your $20 and do this easy trick. Watch the fibers editor carefully.
    This is great! Thank you for directing my attention to this! But would you mind going into a bit more detail about how your are getting these results? Looks like extremely thin fibers, using low coverage, and minimal MaxFibers? I can see you are taking it into a 3D app and removing double verts. So is that leaving you with a spline you can render hair with in maya etc? And which app are you using for this technique? Shedding a bit more light on this would be much appreciated!

    Edit: Looked harder and noticed you have no flare, and Im gueesing both Scale Root and Scale Tip are set to 0.01? And Coverage is set to 0.001 as this is based in Thousandths..
    Last edited by jBogh; 01-28-12 at 12:47 PM.

  7. #67
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    @jBogh
    Your guesses are correct. I forgot to turn twist to 0 but it doesn't matter. Tip, flare, root to 0 or 0.01 as possible.
    The screen capture is from blender.
    Last edited by michalis; 01-28-12 at 01:10 PM.

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    Quote Originally Posted by jubala View Post
    I did everything except with the flower i used my own micro mesh but got multiple instances if u look at my post u will see I made another object for experiment and still got the mitiple instances . what did he do that I didnt do right?
    With micromesh you get an instance of your mesh for every polygon of the mesh its attached to, so for a flower you need a 1 polygon plane.... I think
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  9. #69
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    yes so far im sure they will show us more cool movies about zbrush4r2b
    Last edited by jubala; 01-28-12 at 04:53 PM.

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    thank you so much: " i'm on go " like you say at the top of this thread but i can still learning!! thanks!

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    Default Fiber mesh

    Awesome !!! very very .... Useful video, thank you pixologic .

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    Quote Originally Posted by jBogh View Post
    This is great! Thank you for directing my attention to this! But would you mind going into a bit more detail about how your are getting these results? Looks like extremely thin fibers, using low coverage, and minimal MaxFibers? I can see you are taking it into a 3D app and removing double verts. So is that leaving you with a spline you can render hair with in maya etc? And which app are you using for this technique? Shedding a bit more light on this would be much appreciated!

    Edit: Looked harder and noticed you have no flare, and Im gueesing both Scale Root and Scale Tip are set to 0.01? And Coverage is set to 0.001 as this is based in Thousandths..
    He is using Blender 2.6x to remove the double verts, which is open source.

    Cheers!
    Urenze

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    Thanks much.
    What are We? How did We get to what we are now? Where are We going?



  14. #74
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    looking forward to more videos on zbreush4r2b
    Last edited by jubala; 01-31-12 at 09:19 AM.

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    Default fiberMesh with blender 2.61

    FiberMesh to Blender 2.61
    -export and import FiberMesh as described in above post by michalis
    -in Blender, add two Solidify modifiers with thickness of .0015 each
    -render with Cycles (i used a Cycles glossy material on the hair with a .5 Roughness and a render samples of 40) and circular emitter mesh as the light source

    fairly nice results =)


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