1. #46
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    Here I used a texture on the fibers with a black background to make it transparent.
    Left: bpr without shadows Right: with shadows...


  2. #47
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    i'm blown away by the last 2 videos on making of the tree I thought the tree was made with brushes but no all made with fibermesh :-)
    Last edited by jubala; 01-27-12 at 04:03 PM.

  3. #48
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    I especially liked the "dead tree" look early on in the first video, and the killer root systems that Aaaran demonstrated in his thread.

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    @Bas
    Oh, I already knew this issue when I asked you about transparency. I'm not alone LOL
    The good news are that you can export it to another render engine.
    Last edited by michalis; 01-27-12 at 10:52 AM.

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    Michalis, The other one was a micromesh, I had less trouble with that.

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    Yes Bas, I know. It's a BPR limitation, I'm afraid so. Render engines is the worst nightmare for developers.

  7. #52
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    if you combine the fibermesh subtools into one subtool so you can use it as a micromesh object, it doesn't appear to render the same as it does before combining. Has anyone found a way to do this?

    I'm trying to make a feather using the fibers and everything looks great when doing a BPR render until I combine it with the feather quill. Once it's combined it just renders the geometry as it is.

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    Thank you so much for the tutorials, very exciting! Could I make a plea for a detailed video on creating realistic human hair, straight and curly? David

  9. #54
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    Great videos on using Zbrush4r2b .Can u guys make a detailed video on making the flower used in the tree and making amicromesh in general and some other ways micromesh can be used with and what other brushes you can use with micromesh if possible
    Last edited by jubala; 01-27-12 at 04:13 PM.

  10. #55
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    Quote Originally Posted by jubala View Post
    Great videos on using Zbrush4r2b .Can u guys make a detailed video on making the flower used in the tree and making amicromesh in general and some other ways micromesh can be used with and what other brushes you can use with micromesh if possible


    Would be one on the basic how make a micomesh (can imported 3d models be used - ztl models etc?)
    Last edited by SpaceMan; 01-27-12 at 05:14 PM.
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  11. #56

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    I know the model sucks its just a experiment , but i did everything u did in part 2 of making the tree I made 2 planes group visible autogroup then used my micromesh to replace the planes i hit bpr and still mutiple instanmces of the object I just want one to show up . what settings did u use?
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    Last edited by jubala; 01-27-12 at 09:47 PM.

  12. #57
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    Default Fibremesh Question & Idea

    I was wondering if when you create fibers via fibermesh if those fibers have UV mapping applied onto them. The reason I'm asking this is that I want to see how this could be used to create low polygon hair. This way you can style the hair in Zbrush then create a low res mesh using it as a base with optional UV mapping (I mean 'optional' as in having a choice of each strand mapped on the same UV space overlapped or each strand mapped side by side or both of these options with the choice of grouping and multiple UV sets).

    Anyway, my idea for fibermesh would be to have an option where you can use a volume shape to style the fibers. Imagine you imported a cylinder mesh where both the caps and the sides of the cylinder were separate polygroups. Then you deform the cylinder into a long and curvy shape. When you apply fibermesh and activate the 'volume shape' option, for example, it would create fibers along the deformed cylinder form. You could have options of toggling through the polygroups to decide where the fibers start and end, leaving the other polygroups as guides of how the strands flow. I'm sure that that would be a great option to have for fibermesh. I know that you can create something using the morph option in fibermesh but this would be easier and you would have better control especially when creating complex styles such as braids and coiled hair (EG Princess Leia's hair buns).

    I'm hoping you would consider it, Pixologic.

    Cheers,
    Paul
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    Last edited by mix_mash; 01-27-12 at 08:05 PM.
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  13. #58
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    I think this fibermesh tutorial topic is the best to post these.
    We can export fibers to any animation app as splines!
    Happy animations my friends. Fibermesh rocks!!!

    1. You can buy this for $20.
    http://www.mariussilaghi.com/fiberme...sstanalone.htm

    2. Or... you can save your $20 and do this easy trick. Watch the fibers editor carefully.
    Last edited by michalis; 01-28-12 at 02:11 AM.

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    Cool Michalis. I wonder if that would work with Modo.

    Mike

  15. #60

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    Has anyone replicated the tutorial?

    I'm trying, and can't get the initial trunk shape at all.

    When I turn fiber preview on, the fibers look skewed in one direction, instead of straight down as shown. When I reduce the number down to 1, the one showing looks twisted badly, and extended above and below the plane at the same time.

    Duplicating the exact settings shown in the video does not correct this.

    Obviously, I could just create a trunk shape with dynamesh, or just use a cylinder for learning, but I should be able to duplicate the workflow exactly, right?

    (The only thing odd, is my plane DOES load on end, and I have to rotate it to lie flat before I can proceed in the tutorial.)

    The first image attached is the initial preview showing the fiber slant, and the second after changing the number to 1.
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    Last edited by Gareee; 01-28-12 at 09:41 AM.

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