1. #16
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    Quote Originally Posted by c4th View Post
    simply incredable
    Thank you!

  2. #17
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    Quote Originally Posted by du Rose View Post
    Thank you!
    >_> i dont supose i could ask you to critique my work
    http://www.zbrushcentral.com/showthr...r-s-Work-Bench

    it would be an honnor to have your opinions
    Mouse Jeweller SpecialistZbrush jewellery artist. I will make you anything you can imagine and everythings you cant..

    www.mousejeweller.co.uk


  3. #18
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    Sure! Let me see...

    OK, nice stuff! Critique is quite a detailed thing, BUT on a sculpting front I'd say you're definitely going in the right direction and just keep keeping on, you'll keep improving. For leaves and things like that, I always like to draft the backs of them inwards to give a feeling of lightness and delicacy. If you just make the sides flat they can look a bit artificial which slightly undermines the other good work you are doing.

    Are you using solidscape rapid prototyping? You might make your life easier and cheaper by printing on envisiontec. It has a much smoother finish without losing detail. Mark@Rapid Models in Birmingham can help you there. www.rapidmodels.co.uk.

    When it comes to hollowing models, personally I prefer a more consistent and technically correct method of hollowing than just sculpting. I would therefore recommend hollowing/offsetting surfaces instead using a polymodeller, CAD or STL editor. This will mean you have a sensible thickness for setting 1.2mm approx depending on Pavé stone size.

    From a design perspective, which is of course purely subjective, for things like your animal rings, I would consider doing something different with the shanks than sort of draping a nicely sculpted head over a standard D-section ring. If you really want to use a D section shank, I'd consider adjusting the proportions slightly.

    Finally is on finishing, it's a difficult business trying to get things finished well - especially in the UK, but a little more time and care in prepping the master goes a long way to big improvements in the finished article. I don't work at the bench myself, but where a really excellent goldsmith can make your work shine, a not so excellent one has the opposite effect.

    Hope that helps!
    Last edited by du Rose; 02-22-12 at 05:26 AM.

  4. #19
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    thank you for the crit, and thank you for the prototyping contact as i alwase need more. Definatly Top row
    Mouse Jeweller SpecialistZbrush jewellery artist. I will make you anything you can imagine and everythings you cant..

    www.mousejeweller.co.uk


  5. #20
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    A pleasure

  6. #21
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    wow gorgeous, how much those bad boys cost when completed?
    Dustin
    .:|Sketch Book |:.



  7. #22
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    Stunning. Thank you so much for showing us the process. This board is chock full of great work, but I've never sat here saying "wow" at each and every image in a thread before.

  8. #23
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    Fantastic work ! What a great way to use Zbrush, the results are amazing!
    Simon Blanc
    Scene assembler - Blur studio
    www.simonblanc.com
    www.blur.com

    -----------------------------

  9. #24
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    Default All agree!

    Congrats on making top row. Well deserved!

  10. #25
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    Thumbs up

    Amazing work .... congratulations on a well deserved Top Row! Cheers, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  11. #26

    Default Yes! Top.

    Congratulations jack. Good work.

  12. #27
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    Beautiful stuff!


  13. #28
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    Wow, impressive stuff!

    Very bling, but exceptionally beautiful. Reminds me of Fabergé.

    Keep rocking.

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    Brilliant, :-) keep posting

  15. #30
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    Very nice work. Love the creativity.

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