1. #1

    Default Portrait BPR Render + Fibermesh

    Hi all,

    Here's my latest work. Sculpted in Zbrush, retopologized in Topogun. Made UV's in Zbrush and polypainted. 3 different shaders for skin+eyes, Tshirt and hair. BPR render for all different passes (diffuse, ambient, SSS, spec) for better control in Photoshop. Can't say that i'm 100% satisfied but it was a good practice and i'm happy with the result. There's room for improvement if i proceeded playing a bit more with fibermesh settings as well as its shader and a tad better skin result.

    Let me know what you think.

    Cheers,
    Serge.


  2. #2

    Default

    Hi,

    Decided to make him bold since didn't quite like the hair just left the eyebrows and changed them slightly.
    Let me know what you think.



    Cheers,
    Serge.
    Last edited by Eye of Hawk; 02-29-12 at 06:27 AM.

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