Hi all,
Here’s my latest work. Sculpted in Zbrush, retopologized in Topogun. Made UV’s in Zbrush and polypainted. 3 different shaders for skin+eyes, Tshirt and hair. BPR render for all different passes (diffuse, ambient, SSS, spec) for better control in Photoshop. Can’t say that i’m 100% satisfied but it was a good practice and i’m happy with the result. There’s room for improvement if i proceeded playing a bit more with fibermesh settings as well as its shader and a tad better skin result.
Let me know what you think.
Cheers,
Serge.