1. #31
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    Amazing talent. I always watch the blur animations for motivation when I'm feeling a bit slack or worn out.

    I have always been curious as to the final poly counts of the character models used in the cinematics?

    Do you have any tips for people looking at working in this type of industry?

    Thanks for sharing your work.

  2. #32
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    Very nice ! I especially like Harley.

  3. #33
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    Simply awesome.
    How much time did you need for each character(Modelling-Texturing)?

  4. #34

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    wow..very productive year. great work man.

  5. #35
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    Just awesome!!!
    Nirmalendu Paul
    Lead Character Artist in Bandai Namco Singapore studio
    My Portfolio

  6. #36
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    SUPERRRRRRRRRRRBBBBBB!!!!!!!!!!this is Just Amazing!!!!!!!!!!

  7. #37
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    Amazing work!!!!!

  8. #38
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    Awesome models !!!



  9. #39

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    Wow! Everything looks great, I am assuming these were all game cinematic characters? The details added in the clothing and other stuff is great, I love how the different texture maps (ie. bump, normal, etc.) create all that detail that isn't seen in the sculpts. I have to remember when I work, that if I plan on texturing a lot of beautiful detail like that, there is no need to sculpt it in, which would just result in enormous poly counts to get all that detail.

  10. #40
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    Looks great. What a great place to work at

  11. #41
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    Gob duly smacked!
    Awesomeness.
    5 Star work.

    In a world filled with hate, we must still dare to hope. In a world filled with anger, we must still dare to comfort. In a world filled with despair, we must still dare to dream. And in a world filled with distrust, we must still dare to believe.Michael Jackson.



  12. #42
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    What a nice works! Magnificent and superb...

  13. #43
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    Thanks for this ! you have inspired may day

    Love the clothing design, textures and materials.

    Impeccable character realism.



  14. #44

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    Don t tell that first model isnt meant to be Tank Abbott.

  15. #45

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    WOOT!... thx for sharing

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