1. #91
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    So I was wondering, how did you do the armor plates on the face exactly, it's not clear in the timelapse -- masking and extruding? Some kind of layer brush?

  2. #92
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    Boulp, I loved it! Could you explain which brushes you used to create this sense of different layers of rock on the dragon's face? Plus, I would love to hear your workflow in creating the rock textures. Anyway, really cool work, I watched the video like 3 times already, trying to figure out your workflow

  3. #93
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    Thanks a lot for watching the video ^^
    I would have loved to record a bit more of the process, but I'm still working on a surface pro 2, and it was getting pretty laggy at the end ! It's not a challenge I give to myself, it's just the best computer I've got at home at the moment !

    I'll make a quick step-by-step of what's happening after the video stops.

    Thanks for the kind words ^^

  4. #94

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    Here is the step-by-step about how I made the "scales" (don't know how to call them !).
    Nothing fancy really, no mask or anything. The only brush I had to import was "slash1". Also you can find the alpha I used here : http://pixologic.com/zbrush/downloadcenter/alpha/ It should be under the "nature" category.

    My final model is a bit more detailed, I remember playing with the noise maker and the "morph" brush during the last steps to add some finer details. It's not that I want to keep this secret but I just don't remember exactly which settings I used ! I was just experimenting stuffs until I was happy with the result.

    I believe the most important is to get the main shapes in place, and this should guide you through it.
    I hope it helps ^^


  5. #95
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    thanks a lot mate

  6. #96
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    Thank you very much for sharing your process! I like the dragon!
    https://www.artstation.com/maximusin3d

    "There is no tomorrow!"
    -Apollo Creed

  7. #97
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    I love it when simple techniques get awesome results.

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    Default wonderful

    wonderful

  9. #99

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    Hey guys,

    here are some personal projects that I did during the last 2 months.
    First one is from the movie "The Revenant". There is a long shot at the end of the first battle sequence where we can see this character.

    My goal wasn't to make a likeness, I've just been inspired by it and thought that would make a good exercise ^^
    All done from scratch in Zbrush and comp with photoshop.

    Hope you like it !






    And here is a short timelapse of the process (better quality here : http://boulp.com/boulp_img/native_po...p_native01.gif )

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  10. #100

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    My second project has been inspired by a concept from the amazing Kekai Kotaki ( http://www.kekaiart.com/ )
    Started in Zbrush from scratch, then basic textures projection in Zbrush before I bring it to Mari to use a better UDIM support.
    Retopo with Zbrush and Maya.
    Vray and Maya for lighting and rendering.






    Timelapse of my process in Zbrush. Painful first iterations as you can see ! I wasn't completely sure what concept I wanted to do.


  11. #101
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    Amazing sculpt and texturing on this guy here! Loving the helmet details especially!

  12. #102
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    Thanks a lot ^^ I really appreciate

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