1. #106
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    Hello all.

    Here's a WIP of a redesign of a Chozo statue from Super Metroid. It's all Zbrush and KeyShot. I'll do some material/texture work after The Zbrush Summit.


  2. #107
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    Oh my god I love that!!!!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  3. #108
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    Thank you very much!
    https://www.artstation.com/artist/dtschultz
    Senior Environment Artist - Red Storm Entertainment

  4. #109
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    Cool fantastic

    Grt work man .Really top row ....congrats and cheers
    Watch all Zbrush and other tutorials or content
    Website-- www.cg3dankfun.com
    SHOP HERE YOUR TOOLS -- http://www.cg3dankfun.com/category/shop/
    forum-- forum.cg3dankfun.com
    Animation video channel--
    https://www.youtube.com/cg3dankfun
    TUTORIAL YOUTUBE CHANNEL--https://www.youtube.com/c/cg3dankcgand3dtutorialsmore



  5. #110
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    Thank you very much, Shanky!
    https://www.artstation.com/artist/dtschultz
    Senior Environment Artist - Red Storm Entertainment

  6. #111
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    I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of it was done in ZBrush with a little work in Modo and Fusion 360, and it was rendered in Vray for Modo, with some post process work in Photoshop.


    Here's the ArtStation, if you want to see it. https://www.artstation.com/artwork/rGKeJ

    https://www.artstation.com/artist/dtschultz
    Senior Environment Artist - Red Storm Entertainment

  7. #112
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    I updated the renders. I felt like I needed to get rid of a little bit more of the noise in Vray.
    https://www.artstation.com/artist/dtschultz
    Senior Environment Artist - Red Storm Entertainment

  8. #113
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    Dope, I really like how the "spines" look .

  9. #114
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    Thanks a lot, man!!
    https://www.artstation.com/artist/dtschultz
    Senior Environment Artist - Red Storm Entertainment

  10. #115
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    The plates in arms and hips are because live booleans?

  11. #116
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    Yeah, I think I was using them to cut in extrusions into the back of the ball shapes. Instead of modeling out extrusions in more complex shapes, I've been trying to use booleans more to do the work, because unlike using trim brushes and extrusions, etc. I can just move and change the shape of the cutter at any time to get the result I want. I think these are pretty simple. Sorry if I am over-explaining this. Here are a couple of examples.


    This is the ball joint with its cutters, and its result. Sorry I changed the camera after taking the screenshot.






    You can see I didn't really worry about what I wasn't going to be able to see from my camera view.
    https://www.artstation.com/artist/dtschultz
    Senior Environment Artist - Red Storm Entertainment

  12. #117
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    I see, that makes a lot of sense, it's a great advantage that you can edit it any time. Thank you for the thorough explanation .

  13. #118
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    I imagined this as a creature in purgatory that collects souls that have been stuck in limbo. I used ZBrush, Modo, Vray, Substance Painter, Toolbag, and Photoshop.

    Higher res and close up here: https://www.artstation.com/artwork/O5m5e



    https://www.artstation.com/artist/dtschultz
    Senior Environment Artist - Red Storm Entertainment

  14. #119
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    I got a final render of this lovely fellow. Almost all Zbrush; small tweaks in Modo with procedural shaders in V-Ray with a little paintover in PS.

    Higher res here:

    https://www.artstation.com/p/DbV0y



    https://www.artstation.com/artist/dtschultz
    Senior Environment Artist - Red Storm Entertainment

  15. #120
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    Default kiarash tamizkar

    actually i like the way you textured this creature and also your render is fine but the main concept of this creature not good at all specially the head part

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