1. #16
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    As you go through the videos, let me know if anything is unclear or could use a little more explanation, I'll be happy to answer back in this thread. Also, if anything in the image piques your interest (dynamesh related or not), I'll break down how it was put together as best I can.

    Thanks guys!

  2. #17

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    Awesome! Very nice to learn more...
    GMagno - portfolio

  3. #18
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    Thank you in advance for this! I started learning ZBrush once 4 came out for the Mac, after watching this site for years (and years). I started with Michael's Eat3D "ZBRUSH 4 - New Features Overview" and appreciate his level of detailed descriptions without being overwhelming. So I am looking forward to this series. It is also nice that Michael is around to listen to our feedback here at this site.

  4. #19
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    wax on.. wax off.. hai.!! (performs bowing motion)
    http://shadowship.blogspot.com/

    a whoosh and twinkle is better than a sizzle and splat

  5. #20
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    Way to go Pav!! Good to hear your voice again bud!

    Peace-NickZ.

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    Bought a dvd on z4. The presentation was excellent and the intro music was badass! Great to see this.

    Eat3d

  8. #23
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    Thank you so much for putting these together. VERY informative and your explanation and walkthrough are easy to follow along to.
    --

    Steve Talkowski | Sketchbot Studios
    design. create. animate.
    sketchbot.tv
    @stevetalkowski

  9. #24
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    Pav's videos are magic over on Eat3D, great move Pixo!

  10. #25
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    Great Tutorials, they are a big help, Thanks

  11. #26
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    Fantastic tutorials, thank you. Looking forward to more.
    _________________________________________________
    I N F I N I T E


  12. #27

    Default Thanks!

    Ok. That's it. Just watched Part-3... I'm getting Michael's Eat3d "character production" dvd. Soon to be followed by the "new features" one i'm sure

    Thanks for these vids, Pixologic and Michael!!

  13. #28
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    Thumbs up Gr8

    Thanks you Pix and Michael! Very to the point intuitive videos these… Keep them coming….
    ziggy@zerografx.com[COLOR=DarkOrange][B]
    www.zerografx.com[COLOR=DarkOrange][B]
    www.artstation.com/artist/ziggy[COLOR=DarkOrange][B]

  14. #29
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    Default snap to center

    Thank you very much! Great help really!

    Could you please clarify a bit more, how with the mesh insert brush you can snap the newly inserted mesh straigth-upright to the center of the "mother"-mesh.

  15. #30
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    Quote Originally Posted by Jake Rupert View Post
    Thank you very much! Great help really!

    Could you please clarify a bit more, how with the mesh insert brush you can snap the newly inserted mesh straigth-upright to the center of the "mother"-mesh.
    I'm not sure how to determine the center of an arbitrary mesh and have your insert brushes snap to that point (if someone out there knows, please post!), but here's a few things that might help with the "straight upright" part:

    To draw out an insert mesh straight out from your camera view (have it ignore the surface normals of the underlying mesh), go to the Picker menu, and click on the thing that looks like a circle (it's actually an arrow if you click and drag on it, but since we just want to draw our insert meshes straight toward the camera, just clicking it will give us what we want)



    Now when you draw out your insert meshes, they'll come straight out; from there, it's just a matter of using transpose to position them (if you want to rotate and snap to an angle, just hold down shift while you transpose-rotate, for example if you want to rotate them perfectly vertical)

    Turning on transparency (with ghost selected) will sometimes give you a good idea of how far into the mesh your insert brush is while you're drawing it.

    Another thing I forgot to mention is, under the Brush > AutoMasking menu is where you'll find the Auto Mask Mesh Insert toggle (this tells ZBrush whether or not to apply a mask to your base mesh / previously drawn insert meshes). It's on by default.

    Hope that helps!

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