After being laid off from the 38 Studios and Big Huge Games downfall, I though I’d share some of my work and studies I’ve explored during my time working on Kingdoms of Amalur: Reckoning! Enjoy! All of these images were created with Zbrush and either rendered in passes with max or render straight out of Zbrush.
On the Big Red Bolgan render Alan Denham made the model and I did the texturing and Max render.
This is a render I did of Colossus from Xmen using Mike Nash’s fake it shaders.
Here is a Red Sonja Sculpt in the style of Danial Cho, who also did the concept
Playing with a batman bust
Old man head sculpt
These are two of the creatures I did for Kingdoms of Amalur Reckoning. I might post more creatures from the game that I made at a later date.
Prototype Scythe from Kingdoms of Amalur Reckoning
Head sculpt of Sinestro in the style of the great Andy Bergholtz