Hey,
I’ve been doing so sculpting/retopo/texturing work for myself over the past few weeks and wanted to post some of the images here. The first two are of a work in progress: Space Ranger (which includes the original sketch and the zbrush work so far). The second is of an older project that I’ve decided to drop: there were a few issues with the layout of the model’s polygons and, to be honest, I only used the model to try and hone my skills a little more.
The base mesh for both models is pretty much the same, and what clothign I’ve done has been created minaly in Topogun using the Zbrush sculpt as a base mesh (with a few tweeks in Maya).
I also decided to plump for a Digital Tutors membership last month and I’ve been so impressed that I’ve kept the subscription up this month. I’m not sure how much logner I can afford it, so I’m working away feverishly to try and cover as much ground as I can; their training on Fibremesh hair is excellent in particular. Time sculpting is a huge sink, as most of you will know, so I’m having to limit my time more so I can focus on other things, mainly writing so I can try and bring in some much needed cash. It’s great to be challenged over my time use over two great creative paths; I suffer from anxiety pretty badly, which limits what I can do, so creativity is a great outlet, hobby and would-be occupation.
Any feedback is great… and thanks for looking and the thread.
Jim