1. #46
    New Member Follow User Gallery
    Join Date
    Jul 2012
    Posts
    2

    Default

    Quote Originally Posted by grassetti View Post
    Thanks guys!




    I use all the bakes like the occlusion map and normal map as a guide to where to paint the colors. And generate a few maps using crazybump. This way is easy to know what is happening.
    Makes a whole lotta sense! Thanks for the reply!

  2. #47
    Member Follow User Gallery
    Join Date
    Oct 2011
    Location
    Shanghai
    Age
    36
    Posts
    60

  3. #48
    Senior Member Follow User Gallery
    Join Date
    Mar 2011
    Location
    Mexico
    Age
    41
    Posts
    390

    Default

    Happy to see other fav game with Zbrush 8)

  4. #49

    Default

    Thanks the dynamesh video was very helpful. I have to make areas and isolate them from others more often. The textures are amazing such much detail. The final render is the best I ever seen done in marmosoft. Keep it up and congrats on getting top row.

  5. #50
    New Member Follow User Gallery
    Join Date
    Jun 2012
    Location
    Los Angeles
    Posts
    7

    Default

    Just out of curiosity how long did this take you? Amazing work.

  6. #51
    Senior Member Follow User Gallery
    Join Date
    Mar 2007
    Location
    Curitiba, Paraná, Brasil
    Age
    42
    Posts
    227

    Default

    Amazing work as aways man!! Incredible detail level!!

    How did you get this very nice render in Marmoset? I never achieve this results...

    Anyway. Amazing work!!
    Cheers!

  7. #52
    New Member Follow User Gallery
    Join Date
    Jul 2009
    Posts
    14

    Default

    Incredible work !!
    Your model is really breathtaking, I am even more impressed on how good it looks in low poly, the retopology to go from zbrush to a 21k character is invisible, do you have a secret ? :]

  8. #53

  9. #54

    Default Help a newbie^^

    Hello, i'd like to know how can such a complicated model have such a low poly count ? It looks amazing btw!

  10. #55
    New Member Follow User Gallery
    Join Date
    Jul 2012
    Location
    Tulsa Oklahoma right now
    Posts
    3

    Default Diablo

    I said it before when I saw your speed scultpturing WOW You have so much detail in the face I wonder if jewelry could be made from this. really great work I'm a fan.

  11. #56

    Default

    Jesus Christ even my grandchildren felt this!!!
    *worship*

  12. #57

  13. #58
    Member Follow User Gallery
    Join Date
    Jun 2012
    Age
    30
    Posts
    99

    Default

    its coool... thanks for share.
    HoOman Raad
    hooman.artstation.com

  14. #59
    Member Follow User Gallery
    Join Date
    Oct 2005
    Location
    São Paulo - SP - Brazil
    Posts
    51

    Default

    Great model Rafael,

    I feel so lazy seeing that details.

    I'm not a great fan from this new diablo design, i do like most the Old one, but you have made an fantastic work on shape and detail, and the texture looks sick.

    ta massa!

  15. #60
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Israel
    Age
    38
    Posts
    446

    Default

    This is one of the best demon i saw in the past few years i think ! you defiantly nailed it man !
    the level of details is crazy ! and the texture looks just perfect
    I read you are planing of doing a "making of "
    if that's so i would be very interested and glad to know about the baking process with Xnormal and crazybump in depth if possible
    never had the chance to work with those 2 programs and every time i discover that it's unavoidable in the game industry
    I'm sure it's easy when you know exactly what to do !

    thanks man !

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •