I have an issue right now where I create polygroups at my highest subdivision level but when I go down in levels then back up to the highest level it completely breaks my polygroups.
I have no idea why its doing this and I would like to know a workaround/fix for the issue. I obviously want to to be able to go up and down in poly count while sculpting but I want it to keep my polygroups at the highest subdivision as well because it is at its most refined.
Any advice would be great!