1. #1

    Default Peter Konig Sketchbook.



    Thanks for checking it out!



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    Last edited by peterhkonig@gmail.com; 09-07-12 at 11:33 AM. Reason: rearranging

  2. #2
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    I love the face of this guy! The only thing that I don't like so much is the hip area, I can't tell if it is a part of him, or something he has put on. Other than that super awesome, really love the way the skin feels as well, and thanks a ton for uploading the timelapse!

  3. #3
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    Amazing work, really enjoyed the making-of video too. Pretty educational, I found it interesting how you started from a pretty well sculpted mesh to begin with and then reposed and went from there, I guess that gives a solid anatomical base to work from and then you dynamesh when things get too stretched ?

    Cheers,
    Brian

  4. #4

    Default

    Quote Originally Posted by Horganovski View Post
    Amazing work, really enjoyed the making-of video too. Pretty educational, I found it interesting how you started from a pretty well sculpted mesh to begin with and then reposed and went from there, I guess that gives a solid anatomical base to work from and then you dynamesh when things get too stretched ?

    Cheers,
    Brian

    Yeah, I just started with the human because I had it already...woulda been fine without too, but heck, why not? That sculpt is all dynamesh...remeshing and UVing right now before painting. Also want to add more decorations and weapons and stuff. Thanks dude.

  5. #5
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    Hi peter,
    I love the sculpt a lot.. could you give us some hint on your lighting set up? Did you render it in zbrush or did you do it in a 3rd party 3D software?

    Cheers,
    Wai

    Quote Originally Posted by peterhkonig@gmail.com View Post
    Here's a WIP of a demon-monster-guy-thing I'm working.

    Here's a Vimeo link for a timelapse movie.



    Thanks for checking it out!



    .

  6. #6

    Default

    [QUOTE=cgtrinity;972560]Hi peter,
    I love the sculpt a lot.. could you give us some hint on your lighting set up? Did you render it in zbrush or did you do it in a 3rd party 3D software?


    It was rendered in zbrush in Best mode using shadows, of course, and ambient occlusion. From memory, the BPR shadow settings: Gstrength .5 or .4, res 4096, blur at 3 or 4. BPR AO: BStrength at 1, rays 64 (not sure about the rays..default may be right). The Zmat is something called Mah material...I think I found it here in the material dump. I did a little depth blur in photoshop. The movie is assembled in After Effects with a Magic Bullet Looks filter applied. Never got around to adding motion blur, but that makes it look nice too.

  7. #7

    Default

    The Vuhgn



    Rotation: https://vimeo.com/49024770
    Last edited by peterhkonig@gmail.com; 09-07-12 at 11:35 AM.

  8. #8

    Default

    Very interesting work and design, loving the skin texturing. Lets see some more

  9. #9

    Default

    OMG I get so angry when I get a crash when saving a project. Holy crap did I just waste a ton of time. I'm saving, I'm being good, then bam! AARGH. I need to go for a walk.

  10. #10

    Default Schpronk

    rarr!



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  11. #11

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    Wow... thats the ugliest spider-vulture I've ever seen! Keep on going please, its great to see!

  12. #12
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    I've been a huge fan of yours for years. Terrific work here. Could you enlighten us on how you get such great surface detail on your sculpts? are you using noise alphas? Thanks !

  13. #13
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    Woah! Fantastic! one of the creepiest things I've seen on here, nice work!

  14. #14
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    Beautiful and scary!
    Love the fur!

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    Stunning!

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