this is my Azra, my first attempt at a cinematic model, my art director let me work on her in between projects and whenever else i could squeeze her in. she was meant to be a learning process and a possible portfolio piece for us and me
she ended up being a huge learning experience, made me fall head over heels in love with armour
there are still some areas that bother me, but hopefully next time, now that i know the process better, i can watch out
comments and critiques much appreciated!
modeled in max and zbrush, unwrapped in headus uv layout, textured through zbrush and photoshop, casted in xnormal, and rendered in vray with a vray camera and vray lights
the head i ended up going with, did an angle shot to make sure it was working out:
my final render setup. i actually kept most of her armour and all of the chainmail in box mode to keep my computer from crying. also there are 2 vray lights, one excludes the skin but adds just a bit more to the rest of the scene the head i ended up going with, did an angle shot to make sure it was working out:
Bravo YBourykina" Think this is your best work yet! Dig it : )
I feel a bit more work with the materials would improve this great piece - the metal spec is a bit off, feels to "soft" to me and the cloth and leather could use some tweaks too..