Yep! more male anatomy studies (practice practice practice, right?).
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feedback would be appreciated. Thanks in advance! still a wip (will finish it, though)![]()
Yep! more male anatomy studies (practice practice practice, right?).
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feedback would be appreciated. Thanks in advance! still a wip (will finish it, though)![]()
Last edited by Toxicassclown; 10-16-12 at 12:29 PM.
Not a bad start. Keep studying anatomy. Those that know it really well study it practically every day, as it's such a complex craft, especially for beginners. What jumps out at me here is that the model could use some more organic muscle/surface transitions. It's all a bit too clearly stated and lacks some integration. Also the torso looks a bit too high up in the back view. The cage may be a bit too wide, and the clavicle could be a bit more pronounced, as it's the most prominent bony landmark in the shoulder girdle. I would suggest studying the reference a bit more and continue refining it. Good luck, with practice you're sure to improve.
When you stare into the abyss the abyss stares back at you. - Friedrich Nietzsche
My Zbrush Sketchbook
Looks good, keep it up! I'd have another look at those glutes and hammys.
Hey mate, thanks for replying. I know what you mean that the muscles are too clearly stated and basically lack fat. I went in with a clear mind set of showing the muscles to practice how they look. You're right about the torso, i exaggerated it too much and have to adjust it. I'll add more "clay" to the acromium process to pronouce it more. The sculpt is based on "hero" models (or at least I tried to base it on those. lol) so I went big for this one. will keep working on it before i feel the need to start another one from the ground up. Thanks for your feedback!
Last edited by Toxicassclown; 10-16-12 at 08:51 PM.
update to the male hero study.
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And started a more normal proportion study.
Feedback on these WIP's would be greatly appreciated. Thanks in advance!
Last edited by Toxicassclown; 10-19-12 at 01:13 AM.
BTW, something is bothering me about the upper back where the infraspinatus and scapula are, on the normal proportion study. Feedback on that would be really helpful.
Last edited by Toxicassclown; 10-19-12 at 01:05 AM.
No time to give feedback to a noob?
More studies. Feel like I'm making progress.
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Last edited by Toxicassclown; 10-20-12 at 12:03 AM.
Update to current study:
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Last edited by Toxicassclown; 10-21-12 at 07:07 PM.
I think the head is a tad small for his body. You guys thinks I should scale the head a bit?
update 3: adjusted the size of the head and also the features.
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A few things you can be working on.
Make sure you have chosen the hight of your character, be it 7.5 or 8 heads tall. There are plenty of references out there to highlight certain land marks using head heights.
Before doing this you must get the head formed correctly, one thing that pops out is the skull should peak at its highest point at the top rear of head, a little way behind the ear. Between the height from the Mandible (jaw bone) and the highest point of head, yours eyes should be between these points. Its not until you get the head right that you can use it at as measuring reference.
So 2 head to the nipple, 3 heads to the navel, 4 heads to the groin, then for a 7.5 head tall man, start from the feet, 2 heads to the knee cap, 4 heads to the joint of the hip, these reference can be found on the net.
Once you get that sorted, then, start to find the bony land marks, and use them to place your muscles from. I hope you dont mind, but I took your head, and used liquify in Photoshop so you can see visually where its wrong. Once you get these things right, you then have to learn the muscles correct origin and insertion, from there on its just practice. its no small thing to learn, but untill you got the basics down, your see random results.
I can remove the picture if and when your want.
Danny.