1. #61
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    Thank you guys for your great comments! =)

    I just finished the secondary details. I still have to take a high detail pass at it. Enjoy!



  2. #62
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    cool stuff
    My Personal Website Likesyrup.com

  3. #63

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    Ha! I love the style in this, would you mind telling me how you managed the thin section of his wings? Shadowbox? Topological Brush? I'm definitely curious,
    It looks great.

  4. #64
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    Quote Originally Posted by Creuter View Post
    Ha! I love the style in this, would you mind telling me how you managed the thin section of his wings? Shadowbox? Topological Brush? I'm definitely curious,
    It looks great.
    The wings were actually the only part of this model that modeled and exported out of Maya. Sometimes you just gotta go with what you are comfortable with. =)
    Joe Dela Torre
    Character Modeler - Nickelodeon Animation Studios
    ArtStation
    ZBC Sketchbook

    *available for freelance

  5. #65
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    Final pass on the Beetle!











    Zbrush screencaps:


  6. #66
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    I really like your models, they're great!
    I am fairly new using Zbrush, still studying and if you don't mind me asking what software did you use for your final renders? Mental Ray in Maya/Max ?

  7. #67
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    Wicked ! I realy like the overall silouhette and the details you've put in there. Great work !

  8. #68
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    Carnaaage!!

    Based on a concept by Stepan Alekseev
    http://cghub.com/images/view/394178/




  9. #69
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    Joe Dela Torre
    Character Modeler - Nickelodeon Animation Studios
    ArtStation
    ZBC Sketchbook

    *available for freelance

  10. #70
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    very cool sculpts dude, specially like that venom carnage one!

  11. #71
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    Nice work.
    Add some fine details to it.

  12. #72
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    Here's some zbrush screen shots of Carnage's final sculpt pass:



    Joe Dela Torre
    Character Modeler - Nickelodeon Animation Studios
    ArtStation
    ZBC Sketchbook

    *available for freelance

  13. #73
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    Final renders for Carnage:






  14. #74
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    Beast!!

  15. #75
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    love the surface detail (skin) good job!

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