1. #1

    Default Willem Dafoe -_- Sci-Fi

    Hi,

    This is a head I tried making about 2-3 years ago. I decided to put what I've learned since then to the test and redo this project from scratch. I'm trying to make a Sci-Fi suit for it as well with a bit of hard surface armor.

    I'm hoping that posting here will kick my butt into working a bit faster.

    Base modeling and rendering in 3dsmax/Vray, UVs in maya, texturing in Mari/photoshop and sculpting in zbrush.

    Hope you like.


  2. #2

    Default

    Great work - looking fwd to more.

  3. #3
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    Excellent work.
    Bien joué.

  4. #4
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    Thumbs up

    Nice job, very good likeness!
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  5. #5

    Default

    CREG Customs - Thank you!. I will update as much as I can.

    Philuxius - Merci!

    chalkman - I'm glad it looks like him. It can be very frustrating at times when recreating a face.


    Here's an update of what I'm doing for the suit.


  6. #6
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    the skin looks really good. the lips seem to be lacking saturation though. would you be willing to share your sss2 settings and maps? i just started suing vray and i cant get skin to look good at all haha. looking forward to seeing the full peice
    Last edited by Shepard.B; 12-08-12 at 04:41 PM.

  7. #7
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    This is looking Awesome, Can you post your material settings? I'm looking forward to seeing this Top Row it looks so life like. If i could offer some advice it would be to break the symmetry on the eye texture....
    Last edited by sculptrisnewb; 12-08-12 at 06:05 PM.

  8. #8

    Default

    Shepard.B - Thanks! I will change the lips color later. It's hard to get the right colors since the reference images all have different lighting. Here's an image with some of the things I learned over time. The main thing that's wrong right from the start is the prepass rate. Just changing that to +1 makes a huge difference.

    sculptrisnewb - Top row? Nobody ever said something nice like that about my projects. Thanks! I think you're right about the eyes. I'll go over it later.

    Here's an image with some explanations. This is just my opinion but if it helps anybody, super!




  9. #9

    Default

    Zbrush changed everything when it comes to organic modeling, I like to think MARI did the same for texturing.

    Here are the layers I use to get the diffuse.

    I'll try to do the same about my 3dsmax lighting setup later.

    *edit: the radius map is not part of the diffuse.
    Last edited by Olivier Thériault; 12-08-12 at 09:26 PM.

  10. #10
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    thank you for sharing.
    Ton rendu est nickel, du beau boulot!

  11. #11

    Default

    Philuxius - No problem! Merci du commentaire!


    Here's an update. I worked on the cloth part of the suite. I still have no clue what color it will be at final render.


  12. #12

    Default

    Here's an update on the suit. Cloth is done in zbrush and the hard surface in 3ds max.




  13. #13

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    I did not get to work on it as much as I wanted these days but here's an update.



  14. #14
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    I like that throwback old school sci fi touch to this.
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  15. #15
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    Thanks Jerick! The old school thing sort of happened on it's own. I'm working without a concept.

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