I wanted to bake the material to a low poly object. The method that it's out there now is to make an image plane, put the texture and displacment to it, and use the displacement for the light information. I'm having weird results though and I think that maybe it's beacuse I'm using a low res mesh, so there isn't any displacement at all.
Any thoughts would be welcome.
Are you working in Blender, or another 3d modeling app? My understanding of Sculptris is that it is used primarily to create high poly meshes (with textures). When you are done creating your high mesh you can create a low poly mesh and then bake normal and texture lighting etc. information from the high to the low in a 3d app (for me it's Blender). Does that make more sense?
You're both wrong.... In Sculptris we Paint to the Normal/Bump map !! You can get ton's of detail from not much Polygons, as long as you have enough texture space on the map ....