ZBrushCentral

Topmod and Zbrush

I do a little test with topmod and zbrush. Thanks also to MealeaYing for the zbrush technic.

Topmod Model

Import in zbrush

Work in zbrush with uv and polygroup

Render in zbrush

Finishing in photoshop

Maybe this is a little inspiration for someone.

Attachments

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I have been working in TopMod recently and came across your creation. I also brought some models into ZBrush, but haven***8217;t worked with ZBrush enough, even though I’ve owned it since version 2, to know what brush you used to carve those nice hard edges into the model. Can you provide a brief synopsis of how you created the piece? Looks like you imported and subdivided a couple times, and then started building up some nice hard surface shapes, or blocks. Thanks for any help.

I’m addicted to TopMod at the moment, and also discovered StructureSynth, and Wings3D. I also got the Mystic Fractal programs which are really great for exporting OBJ fractal forms. Also Incendia can export Voxel forms using its sister application called Geometric, and you can import them as RAW Voxel data into 3D-Coat. SO much to try, so little time… Wings3D is also worth checking out.

ManifoldLab for Wings3D! :wink:

And my little gallery TopMod + Zbrush many years ago! :slight_smile:

Here is another picture. The same technic. Not Topmod, only a few cubes.

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I really like the final presentation (Illustrated look).
Feel free to explain your process/workflow if you like.
Thanks for sharing.