1. #1

    Default female portrait

    zbrush screengrabs. Not my matcap, not sure who to credit for that though. This started out as a sketch but I will take it just a bit further.

    Crits and comments appreciated

    Last edited by slowpid; 01-06-13 at 02:44 AM.

  2. #2
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    very nice. great sculpting

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    yes, very nice work.

  4. #4

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    Thank you both, that's very nice.

    I should mention that the model is my wife, so I don't want to mess this up too bad. I'll post my references later.

    Update:


  5. #5

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    Did some more work and a zbrush render.



    Also I'm thinking I'll do this for the hair. Anyone have any tips on using fibermesh? When I use it the brushes completely straighten the hair out, or do other extreme things, and it's impossible to use even with a ton of polygoups.


  6. #6
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    very nice renders! she's lookin cute! As for hair I think fibermesh is definitely the way to go. I'm no expert on fibermesh though :/ wish i could help.
    http://www.digitaltutors.com/11/trai...707&autoplay=1
    This guy does a really good job on how to work with female hair. Just watched it the other day and it was very easy to understand. But basically a summary from what i understood was that he takes the scalp of the head and makes about 10-12 different poly groups and each group he creates a desperate fiber mesh and just uses the fiber settings to alter size and length and then uses the groom brushes and move brushes to fix the hair.

  7. #7

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    Thanks Zborn, I saw that one, but still wrestle with it. I'll keep at it though.

    Left side reference is my wife.

    Last edited by slowpid; 01-07-13 at 08:57 PM.

  8. #8
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    man thats a really lovely model of your wife
    and its looking like her 100 percent...
    amazing man (y)

  9. #9
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    Likeness is really close

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    Hi, great model. If I can I will suggest you to fix area below cheeks. It's too thick. Also look at the neck. Do you see difference in photo and your work? Keep working Cheers.
    PS : sorry for my english.
    PS 2 : Maybe tutorial with sniper camo at this page will help, there's a lot information about fibermesh.

  11. #11
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    Wow, she looks fantastic! Congratulations.

    Oh, your Zbrush artwork looks good, too.

    (rimshot)



  12. #12

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    Likeness is pretty close, but her jaw looks too inflated too me:


  13. #13

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    Thanks guys,


  14. #14
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    Lovley wife!Lovley model!
    I also like that somehow classic pinup painterly look you achieved.
    Is this polypainted?

  15. #15

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    Thanks Jake, it is a mix of polypaint and texture projection. In the end it will be all polypaint.

    Took my first stab at the MISSS_FAST_SKIN in maya. I've done some rendering in Mental Ray, but this is going to be my first real stab at anything human, complicated, or photrealistic.

    Anyone have any good resources on using fibermesh inside maya? It's not really rendering out well at this point...

    My first render:

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