1. #121

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    Working on a non-hands version of the portrait for a small tutorial, and just to have one.
    painted in some hair to figure out where i want to go.



  2. #122

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    Or, Alternately lighting wise, something like this:


  3. #123
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    looking great man! sweetttt a tutorial cant wait

  4. #124
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    Hi!
    I've been so impressed by your portrait that I registered to tell you so. Good job!
    I'm really looking forward your tutorial. Is it gonna be a true "detailed tutorial"? Or simply a "making of"?

  5. #125

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    So I've gotten more PM's about the tutorial thing. I was just going to go over the quickest and most accurate way to get your models out of Zbrush and into Maya, and setting them up for rendering in Vray (or mental ray too, I suppose). This would include displacement, and how to use Fibermesh as curves for setting up hair, and controlling the strands with shaders and ramps to get the result you want.

    But if there is something someone would like added, let me know.

    For me, here is where I'm at.

    Last edited by slowpid; 05-14-13 at 08:11 PM.

  6. #126
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    i totally want to learn how you do your skin shader settings and the eyes because those are the two things I have the hardest time with getting it realistic like yours i'd totally pay you for this tutorial if i had money I'll definitely donate you some money when i make some heh

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    Quote Originally Posted by zborn View Post
    i totally want to learn how you do your skin shader settings and the eyes because those are the two things I have the hardest time with getting it realistic like yours i'd totally pay you for this tutorial if i had money I'll definitely donate you some money when i make some heh
    I would also happily give a donation.

    By the way, is it gonna be a video tutorial? Or a written tutorial?

  8. #128
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    Great work!! , lookin forward to your tuto.
    My portfolio | My Sketchboo|My Blog

    "The work will teach you how to do it. Just get going, every master was once a novice..."

  9. #129
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    Awesome render there slowpid!

  10. #130

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    Thanks guys. Having fun now.

    Working on a bunch of stuff, and trying out compositions. I like this one the best so far. It means more work on the hair then I'd wanted, but that's fine. Also, I am not sure what color her coat/coat collar will be, but not pure black, and probably not black at all. I'm scouring the internet for an interesting coat reference to use, so if anyone has any ideas let me know. I think a yellow raincoat could be interesting, maybe even with the hood up, but that would kill the rim lighting which I really like, so possibly hood down.


    Last edited by slowpid; 05-15-13 at 04:53 PM.

  11. #131

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    Just doing a sort of lame lookdev, trying the raincoat materials and seeing how they would work lighting/composition wise.



  12. #132

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    Not sure if I'm liking the composition here I just really liked the idea of a raincoat. I'll keep working on the coat and see what comes. Who knows. It will probably have a light cloth interior with some nice light transmission to keep the face from falling into too much shadow.


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    would be great to add lots of little raindrops on the raincoat..easier if you create an IMM brush full of little drops and sharing it , i've create a brush similar don't know if you could find it useful http://www.zbrushcentral.com/showthr...=1#post1018504 post #1060, it was made for blood tears and things similar but maybe its ok for water too. Let me know, btw very excellent work!

  14. #134

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    Thanks man, I've been wondering about how to achieve that, I didn't even think of using IMM. Great idea.

    Did a bit more work on the coat:


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    I really like the direction you're taking with this. The raincoat is on its way to look great.

    By the way, I think your portrait really has a Heavy Rain feel.

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