1. #1
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    Default Realtime Rendering Characters

    Hi everyone! and Happy new year!

    In September - December of 2012,
    I created Fan Art models from "The Lord of the Rings".
    My favorite Characters "Cave Troll, Balrog, Gollum"

    It was really hard work.
    Of course, I'm working on a full time job in japanese Character modeler..






    Today, I post some shots of the final result of the Marmoset toolbag.
    Marmoset Toolbag is Realtime Rendering Toolkit.

    I using a tessellation of DX11,
    these shots are applying a displacement map.

    Of course, the Highpoly model was made in all Zbrush.



    Cave Troll - Marmoset Toolbag Realtime Rendering.






    Balrog - Marmoset Toolbag Realtime Rendering.







    Gollum - Marmoset Toolbag Realtime Rendering.






    The next update is plan more Realtime shots & Zbrush shots!

  2. #2
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    dude these models are freaking amazing!!
    especially gollum! fantastic job
    i would love to see some wires
    Last edited by Fynn; 01-06-13 at 08:00 AM.
    artstation page ---> https://www.artstation.com/artist/fynngb
    my deviantart page ---> http://grimnor.deviantart.com/
    my youtube channel ---> http://www.youtube.com/user/FynnGB

  3. #3
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    Excellent work.

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    top row

  5. #5
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    exceptional work! 5 stars from me
    True refinement seeks simplicity - Bruce Lee

    http://samoth.cghub.com/

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    incredible

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    wow yeah definitely top row material! keep up the great work man!

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    REALLY fantastic work here. The Gollum is just amazing.

    Ezra

  9. #9

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    This is top row work. The accuracy of the models is incredible. Looks like you took them straight from weta! The realtime render is pretty awesome too!
    It is a poor craftsman, who blames his tools.

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    Wow. Stunning. Top row for sure!

  11. #11

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    brilliant work!
    ...and it's a low polys work!! really nice performance!

    ++Chris

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    Fan art!? Now that's dedication! Top row for me

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    WHY IS THIS NOT ON THE TOP ROW ALREADY???????!!!!!!!!!!! Some of the best I've seen. I would love to see how you did this. Seriously someone needs to write a book on how to use ZBrush to generate this type of game art. Well done.

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    Just wait a moment while I scrape the remains of my jaw back up off the floor! incredible work! I'm inclined to believe you screen capped them straight out of the movie they are that good! :P it's a 5 stars from me, I expect to see you get top row! would also love to see some of the WIPS and wires too. good job!

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    Default Zbrush & Marmoset shot

    Thank you for many comments!

    Today, more Marmoset shot & Zbrush shot.

    I started all models from Zsphere.
    My workflow is Zsphere>Dynamesh>Qremesher.


    Gollum






    Cave Troll





    Balrog




    first step modeling shot

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