Hi
Thanks for the kind words. I don’t get wax prints since i don’t know anyone in denmark printing wax, but i get resin prints and
make rubbermolds of them with a RTV. Some of my designs here are sold of to other jewellers, but when i get a chance i’ll try and post some finished pieces.
The calibration i learned by chance when i saw a digital tutors video, where a guy used the transpose tool to have 1unit be the
lenght of a characters head and proceeded to do the body 5 heads tall. I just adapted it for mm, there are probably smarter ways of doing it but this is how i worked it out.Im gonna asume basic knowledge og zbrush, but if i write something wrong of you have a question fell free to ask. So…
Draw a cube3d on you canvas,press edit, hit makepolymesh3d. Press x, and make sure that you see 2 red dots one to the left and one to the right on the cube, if not orient til you get the right placement.
Go into the 3D print export plugin, if you don’t have it get it at pixologic. Tic the mm button and hit update ratios, mine for some reason always is 2x2x2. Set the x,y and z values to 1 and hit obj to export a 1x1x1 mm cube as an obj.
Go in the preference menu and hit initialize zbrush. Import your 1x1x1mm cube and draw it out. press edit. Make sure the orientation is the same as before by pressing x. In the 3D print exporter press mm and update size ratios. and it shoud say 1 in all the values. Great
Now press move scale or rotate to get the transposeline. Draw it out on the cube from left to right, because of the relative low res of the cube the transposeline will kind off snap to the edges of the cube, zoom in and make sure that it’s exacly from one end to the other, hold shift to get a perfectly straighth line here, it should be fairly simple since the line snaps a bit. Now in the preference menu go to transpose units, click the calibration distance slider and set the value to one, now 1 transpose unit is equal to 1 mm.
Hope it helps