ZBrushCentral

Vitrux Creatures

Hello Zbrush central, I am Eduardo Balestrini.
This is Cave Crab sculpt. I Have been busy with this project for the last months but it is finally done. here are some renders.

  • I made all the sculpt and PolyPaint in ZBrush (Creature, Skull, Rocks), Shaders and Lighting using VRay and zbrush BPR
  • Victoria Passariello made the textures in Photoshop and topology meshes wih Topogun.
  • Fellipe Martins, Original creature concept art.

Hope you enjoy it, and let me know your comments, thanks:confused:

Lots of DynaMesh with this one:lol:

Attachments

BPR_Front.jpg

BPR_Side.jpg

CaveCrab_Clay_Front.jpg

CaveCrab_Clay_Side.jpg

screen finish back.jpg

CaveCrab_Clay_Close up.jpg

Skull.jpg

WaxModel_Final.jpg

screen finish side.jpg

Final_Side500k.jpg

Final_Front500k.jpg

Great model! I also like the shading quality, good job!

Nice stuff! Different. I like the colors!

Excellent sculpt. :wink:

very cool creature, i like the shade and the mouth

awesome!! perfect sculpt, pose, texturing and render!!! gg guys!!!

amazing critter!

Great design, and great skill with ZBrush overall, it seems. Good work!:smiley:

Thanks a lot guys, Im glad you like it !!

We are now working on her habitat, here is a wip of her home :wink:

comments and critics are welcome

i’m curious to see a screen shot of the cave in zb, interesting and cool light

Great stuff, love it all.

Hey guys !!! i will try to post everything of the habitat here !!! if you can help me out with the composition I wil be very thankfull

there will be some kind of creep floor and one new Creature.

Lvxifer, here is one zbrush screen. Your works are great by the way, do you have a webpage or blog ?

Dman3d, thanks a lot mate !!

actually not but first or then…
Can’t wait to see your progression with the cave and the new creature
have a good work

nice cave crab!! loving the renders! im curious as to how you did the texturing? did you polypaint? and also are all the spikes separate subtools and did you retopologize your creature for rendering?

Hello Guys,

LVXIFER, thanks a lot mate, I will post the progress here. Yes, Im going to need lot of luck because it is my first environment study In Zbrush :confused: .

Zborn, Yes, this one has many layers of polypaint and the final texture was done in photoshop. The Spikes are all different subtools done in dynamesh.

Here is the final polypaint pass

ploypaint past side.jpg polypaint pass front.jpg

![early polypaint.jpg|800x600](upload://nFTgCYotjgRqY56rYLFRouc2eJh.jpeg)

Giant Cave Crab zoom.

Zoom_FINAL.jpg

:wink:

beautiful material!

Great works man !! :+1:

Nice render! :wink: