After some time without posting I´ve decided to start a new sketchbook to motivate me to do more. Based on a concept of my friend Well Giardina http://wellgiardina.blogspot.com.br/
Hope you like it. All elements done in Zbrush. C&C are welcome.
Great work man!!
Great concept & excellent execution.
Cool character! Well done
Hi Renanfab thank you !!!
Hi truubluu thank you !!
Hi FairCat thanks !!!
Soon I will post a little breakdown and a turntable too.
Excellent concept!
Hi Philuxius thank you !!!
I made a turntable of the scarecrow. Hope you like. Soon I will post a little breakdown
Attachments
Ha, ‘totally’ cool.
Thank you Dragon
I was playing arround with BPR filters with a old model
I would like to share the results. C&C are welcome
The alien is based on BenMauro concept http://benmauro.blogspot.com.br/
Ah man, love the ‘look’. Now, that’s one area I have not dabbled in. Will probably come to you for some guidance when I am ready. Hope you can help me out. Just to let you know, I have you in my ‘favorite Zbrush Artist’ folder. Best.
Hey Dragon, thanks man
Of course I can help you !!!
I will try to make a little breakdown of this alien.
I made this model for the cghub Bioware contest and I made a low poly model. I had a lot of fun doing this model.
The ZB Model:
The Low Poly Model
I started this model this week
It is based on this image of Kveldulv link:http://cghub.com/images/view/360719/
This is the base sketch, I will try to make a likeness for her face. C&C are welcome
nice work! im really digging your model you did for the bioware challenge keep up the great stuff!
Hey Zbron thank you very much
I hope you finish Kveldulv with sculpted hair, as opposed to something like FiberMesh or some 3rd party tool. She is shaping up to be very impressive.
Hey kevphil thanks
I don´t know yet how I will make the final hair. I am studing what I am going to do. Sculpted or fiber mesh
I ´ve started to clean up the mesh and making proper topology for it.
The method is pretty stardard, but works perfectly and it is very quick
WIP Reconstruct
I´ve finished the retopology and made a quick paint over, so I can see the overall with colors and fix something on the body and the face too. There is a lot of work on the face yet. Now the fun begin, start to detail and the subtools and refining them.
I worked a little more on the face and started detailing the body armor and the first pass of the painting. I did a quick BPR Render and some composition on PS jsut to show the progress.
C&C are welcome