I've been dabbling with Zbrush on and off for a while now I'd like to start posting a few sculpts and join the
community on more of a regular base.
cheers
Jeff
I've been dabbling with Zbrush on and off for a while now I'd like to start posting a few sculpts and join the
community on more of a regular base.
cheers
Jeff
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Jeff Solway 2D/3D
My Deviant Site
This some progress of Lurch from the Addams family from a concept I did.
The sculpt I took some liberties and changed a few things hopefully for the better.
let me know what you think.
cheers
.j
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Jeff Solway 2D/3D
My Deviant Site
Cool sculpts. I really like the cartoon style.
Hi Jeff, great work! Look forward to seeing more!
Best, David
And so we came forth and once again beheld the stars.
- William Styron, Darkness Visible
Thanks "chalkman" and "willheloon"!
practicing with this head
All crits welcome
cheers
.j
Nice bust! I really dig the contrast between soft and hard edges on the face makes for a very good readability. Very nice!
I really like the cleanliness of your sculpts. What brushes do you tend to favour?
I agree with MonteCristo, you have a wonderful style. Any insight into your work flow would be greatly appreciated.
Big fan of the movie and swash buckling in general.
Still chipping away at Errol's the likeness any help, crits welcome
I do have a question in regards to retopolgy . I currently am using the Zsphere method, I am beginning to use the topolgy brush but it does seem to let me move them around point by point after. Curious on thoughts on topogun and 3d coat or any other tool for this.
I have a lot of models on the go right now, trying to build a portfolio. What are game and movie guys prefering or standard.
Jordy: thanks!
MonteCristo & Emptygesture: Flattered that you would ask, right now I am primarily using the clay build up, move topology and
dam standard those are the 3 main ones, I also use flatten, hpolish and layer.
Dynamesh is what really brought me back to modeling and realizing Zbrush is quite something in regards to really giving an artist some great tools. I am a Maya guy so Lurch's pants, jacket and shoes were made in there and brought back into zbrush.
_____________________________________
Jeff Solway 2D/3D
My Deviant Site
another model I've been working on from a concept of mine.
I had to change proportions a bit
cheers
.j
_____________________________________
Jeff Solway 2D/3D
My Deviant Site
blocking in the hair bit of work around the eyes
cheers
_____________________________________
Jeff Solway 2D/3D
My Deviant Site
another work in progress/study
_____________________________________
Jeff Solway 2D/3D
My Deviant Site
an update on lurch.
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Jeff Solway 2D/3D
My Deviant Site
very nice thread man - keep'em coming!
very clean and cool Style!
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Mohammad Modarres
Website
Blog
old ZBcentral sketchbook
New Sketchbook