1. #1

    Default Kravenous Sketchbook



    I've been dabbling with Zbrush on and off for a while now I'd like to start posting a few sculpts and join the
    community on more of a regular base.
    cheers
    Jeff
    _____________________________________
    Jeff Solway 2D/3D
    My Deviant Site

  2. #2

    Default


    This some progress of Lurch from the Addams family from a concept I did.
    The sculpt I took some liberties and changed a few things hopefully for the better.
    let me know what you think.
    cheers
    .j
    _____________________________________
    Jeff Solway 2D/3D
    My Deviant Site

  3. #3
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    Cool sculpts. I really like the cartoon style.

  4. #4
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    Hi Jeff, great work! Look forward to seeing more!

    Best, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  5. #5

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    Thanks "chalkman" and "willheloon"!

    practicing with this head
    All crits welcome
    cheers
    .j

  6. #6
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    Nice bust! I really dig the contrast between soft and hard edges on the face makes for a very good readability. Very nice!
    Website and Blog: http://jordyknoop.com/
    Zbrush Sketchbook: Here

  7. #7
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    I really like the cleanliness of your sculpts. What brushes do you tend to favour?

  8. #8

    Default

    I agree with MonteCristo, you have a wonderful style. Any insight into your work flow would be greatly appreciated.

  9. #9

    Default


    Big fan of the movie and swash buckling in general.
    Still chipping away at Errol's the likeness any help, crits welcome

    I do have a question in regards to retopolgy . I currently am using the Zsphere method, I am beginning to use the topolgy brush but it does seem to let me move them around point by point after. Curious on thoughts on topogun and 3d coat or any other tool for this.
    I have a lot of models on the go right now, trying to build a portfolio. What are game and movie guys prefering or standard.


    Jordy: thanks!
    MonteCristo & Emptygesture: Flattered that you would ask, right now I am primarily using the clay build up, move topology and
    dam standard those are the 3 main ones, I also use flatten, hpolish and layer.
    Dynamesh is what really brought me back to modeling and realizing Zbrush is quite something in regards to really giving an artist some great tools. I am a Maya guy so Lurch's pants, jacket and shoes were made in there and brought back into zbrush.
    _____________________________________
    Jeff Solway 2D/3D
    My Deviant Site

  10. #10

    Default Weary Wander


    another model I've been working on from a concept of mine.
    I had to change proportions a bit
    cheers
    .j
    _____________________________________
    Jeff Solway 2D/3D
    My Deviant Site

  11. #11

    Default


    blocking in the hair bit of work around the eyes
    cheers
    _____________________________________
    Jeff Solway 2D/3D
    My Deviant Site

  12. #12

    Default


    another work in progress/study
    _____________________________________
    Jeff Solway 2D/3D
    My Deviant Site

  13. #13

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    an update on lurch.
    _____________________________________
    Jeff Solway 2D/3D
    My Deviant Site

  14. #14
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    very nice thread man - keep'em coming!

  15. #15
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    very clean and cool Style!
    --------------------------------------

    Mohammad Modarres

    Website

    Blog

    old ZBcentral sketchbook

    New Sketchbook





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