Hi,
My last character, done on my free time. I had a lot of fun to do it !
Hope you like it !
Sam
Hi,
My last character, done on my free time. I had a lot of fun to do it !
Hope you like it !
Sam
C’est vraiment super ce que tu fais, on reconnait direct le style avec ton ancien perso, la modélisation et les textures sont top, tu comptes en faire un rendu via un un autre soft?
Tres cool!
Love the stylization mixed with the hard surface and so many details.
Can you share some of the process?
Awesome!
Haha, so cool!
Wow I really love this guy. Sooooo much character and a really cool style. Nice work indeed!
Thanks a lot for comments!
Protonium : For the Process it is really roots, I have use dynamesh for all parts sculpting with clay, clay build up, dam standard and Hpolish, except for the gun and the grenare, for this one i have done a quick low poly, and use the same 4 brushes. Render With Zbrush too and composit with photoshop.
Great character! It would be nice to see a full-out render of this in mental-ray/vray or some other renderer, with real hair.
Wow! Super cool character design!
I really dig this!
rally nice design … love teh profile of his face
Really cool character
Oh this guy is Awesome! I really like the cuts in the face and knees, it makes for a very expressive silhouette!
Thanks for comment really appreciate!
Francis Bezooyen : I will make a try for a great render. But I don’t like put numbers in little boxes
really cool
nice work.
the mats of the skin is skinshade4 peraphs?
Excellent work !
Yes skinshader4 with wax preview : 35. and compositing with some other pass
totally missed this one here - awesome, i really like the character, great style. you really should print him
Tanks I’m looking for should be cool ^^
Hi here is a step by step of my last character N-75
Thebest thing with Zbrush is that even if you suxx in tech as I, you cancreate amazing models, and have a cool render.
02The Head :
Istarted with the Dynamesh sphere, so I have no base, and no shapes tofollow, like starting with white sheet.
FirstI create the head of the character, using the amazing dynamesh, withthis tool you have just no limits, and go where you want, leavingyou imagination escape! I sculpt the clay with the followingbrushes : clay, clay build up, inflate and move. I work with theSkinShader4, this material is great because we can see all of thedetails we sculpt.
WhenI use dynamesh, I don’t use 2D sketches, no need, design was donedirectly with Zbrush.
03The Body :
04The Stuff :
05Mechanical Parts :
Forthe arms an the spine, the heavy piece in my sculpt, it take 70% ofmy time, I take the same way, working with clay build up for find myprimary shapes, When I started This piece, I haven’t the edge looppanel, so it would be really more quickly done with this great tool,I will use it next time for save a lot of time.
Sohere I have use clay build up, dam standard and H Polish a lot.
Forthe color I use the standard brush with focal at -100, and for theskin I use the standard brush with color spray and the alpha 23. Forsimulate pigmentation variations.
Forthe posing I use transpose master, Nothing terrible ;)
Forthe render, I work with multi pass, I activate shadows, Ambientocclusion and wax preview on the skin and make a BPR. I use a renderpass with flat color, with a white mat-cap(more or less occlusion,with more details), a reflection mat cap, and sketch mat-cap(cavity).
<u>08Compositing :</u>
Icomposite all in photoshop.
<u>09Final adjustments :</u>
Alittle bit of level and hue saturation, background, shadows and thejob is done !
Hope you like it and it was helpful.
Sam