1. #91
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    Thanks Cedcrx, I would like to talk about how I work with fibermesh to create hairstyles, the first brush I use to shape the basic shape of hair is Groomer strong(1) with intensity level 10(2), if you go with 100 , It wouldn't be that cool. An important thing about brushing hair in zbrush is that you should get really close to the place where you want to brush(3), if you do it in distance, hair roots tent to bend and lose their touch to the surface of the head. After getting the basic hair style, I use 3 other brushes more than the rest, Groom lengthen, Groom spike, Groom turbulence(4). Creating short hair works for me this way but I have still some trouble creating Long hair, Specially those of women that have lots of complex stuff, As I told you, it is not a difficult thing to work with fibermesh, hope you find it useful, cheers:

  2. #92
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    Default Rober De niro

    Render from different angle:

  3. #93

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    Thanks Hossein , omg that's amazing i have never imagined that the Groom strong brush will give me a nice result i used it before but with high intensity and it gave me Tri polys and errors in rendering but after seeing your breakdown
    i gave it a test on the angleina jolie project that i made and its pretty amazing , look at the result here and the hair was long little bit





    I really didn't know how to thank you for this but i gave it a try according to your efforts so i start working and show you the result
    Thanks Hossein again ! always amaze us with your stuff

  4. #94
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    I am really glad it was helpful for you. I am gonna create better and more helpful breakdowns soon, cheers

  5. #95
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    here is a breakdown of my workflow of De niro, I would like to thank my dear friend and great artist, Majid Smiley who helped me organize it. I tried to cover the important things, hope you find it useful:

  6. #96
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    AMAZING,AMAZING,ABSOLUTELY AMAZING.Top Row for sure.thanks for breakdown man.

  7. #97
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    could you clarify what you mean by " set the intesity of your material around 5 to 10" in this section of the breakdown
    not sure what you mean?

  8. #98
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    COOL work really..waht about lights settings? Some infos would be appreciated
    Keep up the great work

  9. #99
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    Diablo, Thank you!
    BlackMath, I meant intensity of your transparent material should be around 5 to 10, so that you can see iris and sclera clearly with a little bit of specularity on them.
    LVXIFER, Thanks, lighting set up are default setting of zbrush, I just change the place of light.

  10. #100

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    genius! Your work is my reference now LOL...just amazing

  11. #101
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    Great! Thank you for the break-down!

  12. #102
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    WOW gorgeous! Hope I'll be as good as you one day.
    I'm working on a head model of Tom Hiddleston right now, but I'm a real noob because I've just started working with Zbrush.
    Keep up the good work!

  13. #103
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    Outstanding work!!

    Could you advise where you set the intensity of the transparent material to 5-10? If possible could you provide a print screen where you can adjust this?

  14. #104
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    Gustavo Barros, Thank you!
    TibiNeag, Thank you!
    Misstarretje, Thank you!
    D’Artbot, Thanks, Sure

  15. #105
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    Default Robert De niro

    Side view render and some maps:

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