1. #136
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    Default

    Awesome job, cloths, face, everything just perfect. And He looks like Ryan Kingslien.

  2. #137

    Default

    was excellent

  3. #138

    Question

    Is a custom skin that you made or you projected the skin references of Robert using spotlight?

  4. #139

    Default

    and the texture of the skin which technique ru using for this?
    Last edited by jdev; 04-25-14 at 02:26 AM. Reason: screwed

  5. #140
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    Arsan, Thank you!
    CGcronos, Thank you!
    Jdev, I create my textures in photoshop, mostly paint my textures and even when I use photo sources, I paint over them so that all unnecessary stuff like spec,shadows and ... are gone.

    Here is my first facial expression test, staring:

  6. #141
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    Wanted to mentioned something here regarding your Rick, he's somewhat there but not nearly as close as your De niro imo. Tbh, I'm just not really seeing Rick here... a few things that feel off to me are the eyes/nose/mouth.

    - To begin, his eyes feel a tad wide and it's more noticeable in the expression tests you did
    - Andrew also has very noticeable bags/fat under his eyes which helps give him that 'gruff' look, right now yours makes him look much younger
    - His nose needs to be more planar on top, right now it feels too round
    - Andrew's cranium is wider at the top, the eyes width might be causing the prob here
    - You mouth is too narrow, and the bottom lip too thick, plus you're missing 'a lot' of muscle/fat around the muzzle of his mouth (especially the corners)
    - Finally Andrew has a heavier jaw and actually quite square

    I know you said you're finished, but being that your De niro was so good I thought I'd mention a few things that just doesn't feel quite right to me... It's all opinion of course

    Cheers!
    Freelance Character Artist
    Ispyr Arts / Online Portfolio

  7. #142
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    Thanks for the tips man, I am not afraid of changing stuff even when I think I'm done After reading your comment, I went to my reference image again and modified those small issues and here is my sculpt and process photo(so far):

  8. #143
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    the reference has the lips a little bit further apart, the mouth opens just a little bit, not sure its important for you here but its a difference in expression between "open-mouth stunned" and "clenched-lips angry"

    maybe give the eyes a bit more detail too already, i think it helps alot feeling the character if he has an iris or somin even if just a temporary mask or whatever

    and wow, your forehead was wide in the 2nd proces image

    and those hands and forearms, nice, love the veins and detail, clothing too

  9. #144
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    Default Rick Grimes (The Walking Dead)

    I did some other miner changes and I guess I'm done, this time for real

  10. #145

    Default posing flow

    Hello, amazing work.Can you explain your flow in zbrush when you pose your model ??ex: Scult with symetry...then posing..then ?? when you modify your model, you retake the symetrical model and re-posing? or you continue the scult directly with the pose model?Thk. for your response.

  11. #146
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    Thanks man, I start with creating symmetrical model, without an expression, then in posing, add those unsymmetrical stuff to my model and give it an expression I want

  12. #147

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    Nice work! Great details.

  13. #148
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    bah, he didnt even sculpt the fingerprints lazy eh? lolol

    nah really good! i like the expression alot more now

    1. may i ask what polycount youre roughly having for the final detail now?
    2. are you having a whole body under the clothes or just what you see?
    3. are you using different fibermesh settings for different hair?
    4. is it still a dynamesh or subDs now?

    mmh just one thing, did you make the last renders with perspective on? his head feel a bit wide compared to the reference i think

    edit:
    btw, if you really wanna go detail crazy add tiny lil sprouting hairs in all those lil bumps
    also, maybe add a tiny lil shine line at the bottom of the eyeball where it meets the lower lid, its there, maybe not visible in your reference due to quality but there always is due to tear/eye fluid

  14. #149
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    great artwork..i like this

  15. #150
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    Victory3D, Thank you!
    Jaysus, Thank you!
    1-10 million his head, around 4 million his hands, 6 shirt, 2 pant and…..
    2-No, just modeled what you see, no body under his shirt
    3-I play with settings but mostly change its behavior by brushing
    4- Its subdivide now, Dyna is just for start, not a finishing tool to me, but I started him with dynamesh
    I actually did that stuff, trying to find some time to finish texturing and have some renders
    Gunawan, Thank you!

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