NEW! ZBrush 4R5 Panel Loops Videos
Joseph Drust is at it again with another series of top class videos. This time, Joseph takes us into new territory and walks us through the design process to arrive at a detailed jewelry pendant. Follow along as Joseph demonstrates features like Panel Loops, and several of the Polish functions, such as Polish by Features, Polish by Groups etc…while navigating the road to completing yet another sophisticated ZBrush model.
About Joseph Drust
Joseph has over ten years of experience working in the video game industry as a character artist with a focus on modeling and sculpting. He has created character assets for games including Ghost Recon, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, Earth Defense Force: Insect Armageddon, and most recently Ghost Recon Future Soldier.
Joseph currently works as a lead character artist for Ubisoft Entertainment (Red Storm Entertainment) in Cary, North Carolina. Joseph is also a beta team member for Pixologic’s ZBrush and a certified ZBrush Instructor. In his free time Joseph kit bashes Kidrobot’s Munny Vinyl figures and gives demos on ZBrush to local schools.
You can find out more about Joseph and his artwork at Joseph Drust Website as well as Joseph’s ZBrushCentral User Gallery
Panel Loops Jewelry Design Part 1
Joseph Drust is back with this 5 Part Series of videos using Panel Loops to design a piece of jewelry. Part 1 will demonstrate how he sets up his Polygroups for Panel Loops. Enjoy!
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Panel Loops Jewelry Design Part 2
In this video you will see how to use a combination of Radial Symmetry, Polygroups, and Panel Loops to design interesting shapes for this piece of jewelry.
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Panel Loops Jewelry Design Part 3
Joseph continues on to create the jewel for this pendant, as well as using the polish functions to cleanup his design while taking advantage of the pixologic.com MatCap library.
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Panel Loops Jewelry Design Part 4
Joseph demonstrates how to use the Close Holes feature and add some finishing touches to the jewel.
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Panel Loops Jewelry Design Part 5
See the final product as Joseph uses Insert Mesh with Curve Functions to add a chain, an uses Surface Noise to bring this pendant to life.
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