1. #16
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    Fantastic work.
    The pose and anatomy are perfect, vascularity is spot-in, nice design, and so much attention to detail and technical accomplishment in laying out vast amounts of it.
    The environment is a bit coarse compared to the character, but still fits nicely.

    It's begging for some minor surface weathering to blend the mechanical elements in more, and a full texturing job. Any plans to do that?

  2. #17
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    Nice one really loving this one!
    I agree I would push this further with surface weathering/detail on hard surface parts. Keep it up!
    SketchBook
    ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
    ZAnimator Zbrush Thread
    Blog / Webfolio: Darukin's Arts and Crafts

  3. #18
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    This is EPIC! Wow, thanks for posting this.

    Will be studying it all night.


  4. #19
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    This is pretty damn fantastic!! Top Row for sure. How many subtools and what is the total poly count? How long did this all take? I think I would lose my mind trying to do this amount of detail. Again, awesome work!
    Portfolio Site: http://skdzines.com

  5. #20
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    wow..wow..just wow..what an epic design i love it man...

  6. #21
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    Awesome Sculpt

  7. #22
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    @fattkid: Thanks a lot man! If I find time I will texture and render it.
    @BlackMath: Thanks a lot man!
    @zborn: Thanks a lot man! Hoping for Top Row
    @JohnnyRaptor:Thanks a lot man! I am also thinking about texturing and rendering the hires one Just need to find the free time!
    @LeoAMD: Thanks a lot man
    @EZRA52: Thanks a lot man Hopefully I will find the time to texture and render it
    @davidness: Thanks dude
    @Cloudrid3r: Thanks man
    @RoughJaco:Thanks a lot man ! I am totally agree with you about environment and I should say I just spend 2 hours on that or maybe less and I was so tired while I was sculpting it but I will refine if I find some times. also regarding the blending the hard surface in more I couldn't do it because overall there was more than 45 million polys including all the subtools and my machine couldn't handle to have more polygons but if I find the time to texture it I should work on each piece separately and I might do that just not sure what will happen in the coming weeks because we all have to work to be able to live
    @Darukin: Thanks a lot man Read above also
    @EricShawn: Thanks man and you're welcome
    @skdzines: Thanks a lot man! not sure about subtools but there 45million polygons and the whole thing from desing to finalizing the pose took me about 25 days I would say and ofcourse I changed a lot to finish it the way I wanted.
    @mind-play: Thanks a lot dude
    @Karthik.AL: Thanks a lot man


    Great to hear that you guys like it! about 5 hours I uploaded this piece and so many replies ! This is so cool Still have to get some sleep though!

  8. #23
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    amazing work. just amazing. keep the rocking Siamak. to eftekhare mayee

  9. #24
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    OH yeah. this is sick. keep it coming

  10. #25
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    Absurdly amazing piece...should be great some in depth for all the hard surfaces...i don't know where to start for doing this ahah ..

  11. #26

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    Totally TOP ROW. Amazin piece!!! showing perfectly the power of Zbrush doing organic and hard surface Ultradetailed Jobs!! Congrats every hour spent in that piece is worth!!


  12. #27
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    Really great work Siamak..but is nothing compered with your mustache ..Cheers man TOP ROW Indeed !!
    Daranga Mihai
    Senior Character Artist
    Bucharest

  13. #28

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    Love this! Great stuff


  14. #29
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    @Farhad: Merc Farhad you are the man
    @dagoned:Thanks a lot man
    @LVXIFER: Thanks a lot man! If I ever get free I will try to show some stuff about hardsurface
    @][-][4Z4R])): Thanks man For hardsurface I didn't use zbrush for everything but I used zbrush for some parts so it is a combination of maya and ZB for hardsurface.
    @BUSINSMANPATRIOT: Thanks Mihai My mustache compared to your goaty is nothing bro )
    @Lunar-tik: Thanks a lot man

  15. #30

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    Amazing Work .. Top row for sure .. cheers

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