Hi folks. id like to share a school project of mine... its a maya project, rather than zbrush, but zbrush was really essential in my pipeline so id like to share it here anyways.
I was greatly inspired by the work of ESC Entertainment on the Matrix Trilogy. Especially by the Universal Capture System (UCap) they used to create digital doubles.
And i have to say i was very determined to recreate it in sort of DIY style without a budget, experience or anything.
Sadly there was no time for doing a rendered sequence so i tried my best to make this working directly in maya viewport and still looking ok.
And these are the results, hope you like it :