Hi!
Well, it’s time to (re)start a new sculptbook which will include more and more ZBrush sculpts, but also technics experiments.
I’m currently working on my free time on a model which will be 3D printed. Then I’m creating the model with the whole process in mind and with some final optimization to improve the size without increasing the price (mainly cutting different parts).
For the process, I started from ZSpheres, switched to ZSketch to put the main shape then switched to DynaMesh before asking QRemesher to do the new topology.
All critics and comments are welcome!