1. #121
    Senior Member Follow User Gallery
    Join Date
    Feb 2006
    Posts
    592

    Default

    Such beauty, nice helmetoïd detailing

  2. #122
    Member Follow User Gallery
    Join Date
    Feb 2014
    Location
    Charlotte NC USA
    Posts
    42

    Default

    That's a really cool design and well executed so far. When you get to a certain point do you Zremeshor use Toplogy brush for the hard surface? Just curious. Cheers.

  3. #123
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    Edmonton, Alberta, Canada
    Posts
    123

    Default

    Thanks man. So far, I have just been using zremesher. Eventually I do plan to use the topo brush/extract
    to split out the geo, and possibly some GOz.
    Senior Character Artist - Bioware


    Website



    Facebook

  4. #124
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    Edmonton, Alberta, Canada
    Posts
    123

    Default

    current wip




    Senior Character Artist - Bioware


    Website



    Facebook

  5. #125
    New Member Follow User Gallery
    Join Date
    May 2014
    Posts
    15

    Default amazing!

    impressive gallery you got in here man!, all the monsters!! love your wicked ideas, congratz! and i like the way you compose the renders

  6. #126
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    Edmonton, Alberta, Canada
    Posts
    123

    Default

    eseltij - thanks dude!
    Senior Character Artist - Bioware


    Website



    Facebook

  7. #127
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    Edmonton, Alberta, Canada
    Posts
    123

    Default new critter

    Finished a new creature design. Main render done in vray, clay render done in keyshot.



    Senior Character Artist - Bioware


    Website



    Facebook

  8. #128
    Senior Member Follow User Gallery
    Join Date
    Apr 2007
    Location
    Atlanta, GA
    Age
    40
    Posts
    469

    Default

    Very interesting shapes, looking great!
    Bryan Wynia
    Lead Character Artist at Tripwire Interactive

  9. #129
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    Edmonton, Alberta, Canada
    Posts
    123

    Default

    thanks man!
    Senior Character Artist - Bioware


    Website



    Facebook

  10. #130

  11. #131
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    Edmonton, Alberta, Canada
    Posts
    123

    Default robocop update




    Early test for Robocop. Wanted to see how the sculpt held up without displacement. I feel like his eyebags and lower eyelids need to be puffed out more and better defined. Keeping the no eyebrow 'look' that Peter Weller had in the original Robocop. Still looks strange without eyelashes though. Rendered in vray with diffuse and bump, no spec map on the skin. Eyes need some tweaks in values as well.
    Senior Character Artist - Bioware


    Website



    Facebook

  12. #132
    New Member Follow User Gallery
    Join Date
    Nov 2014
    Location
    Snowy Fields, and Icelandic Remedies.
    Posts
    18

    Default

    Splitting Hairs but the right eye in the light looks a little odd with the wrinkle underneath the clogged, thinkened lower lid. With out the shadow or a density of the wrinkle aligning with dried eyelid the shadow in the area doesn't have the same look of a once healthy cop but solom fade. I believe part of it is the facial characteritics(small close eyes) but one of the other things eye notice with the eye area is a harsh vertical with the area around the nose and eye the darkening does not quite seem completely consistent, with the socket.
    I really like the excentuation of the eyebrows focus though.

  13. #133

    Default

    loved that creature dude!
    awesome shapes there
    3D character artist / Digital Sculptor

    Portfolio

    http://marianosteiner.com
    Artstation
    https://www.artstation.com/artist/marianosteiner
    Email
    marianosteiner@gmail.com

  14. #134
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    Edmonton, Alberta, Canada
    Posts
    123

    Default

    Thanks guys.
    Jamesgcraig, I'll def. be doing another pass on the eyes. Thanks for the feedback.
    Senior Character Artist - Bioware


    Website



    Facebook

  15. #135
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    Edmonton, Alberta, Canada
    Posts
    123

    Default

    Some low setting renders with face updates. Texture needs some love in certain areas, and I'll remove some wrinkles that are baked into the diffuse.
    displacement and eyelashes next.

    Senior Character Artist - Bioware


    Website



    Facebook

Page 9 of 11 FirstFirst ... 67891011 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •