Such beauty, nice helmetoïd detailing
Such beauty, nice helmetoïd detailing
That's a really cool design and well executed so far. When you get to a certain point do you Zremeshor use Toplogy brush for the hard surface? Just curious. Cheers.
impressive gallery you got in here man!, all the monsters!! love your wicked ideas, congratz! and i like the way you compose the renders
Very interesting shapes, looking great!
Bryan Wynia
Lead Character Artist at Tripwire Interactive
Cool shapes, pose, and details
Early test for Robocop. Wanted to see how the sculpt held up without displacement. I feel like his eyebags and lower eyelids need to be puffed out more and better defined. Keeping the no eyebrow 'look' that Peter Weller had in the original Robocop. Still looks strange without eyelashes though. Rendered in vray with diffuse and bump, no spec map on the skin. Eyes need some tweaks in values as well.
Splitting Hairs but the right eye in the light looks a little odd with the wrinkle underneath the clogged, thinkened lower lid. With out the shadow or a density of the wrinkle aligning with dried eyelid the shadow in the area doesn't have the same look of a once healthy cop but solom fade. I believe part of it is the facial characteritics(small close eyes) but one of the other things eye notice with the eye area is a harsh vertical with the area around the nose and eye the darkening does not quite seem completely consistent, with the socket.
I really like the excentuation of the eyebrows focus though.
loved that creature dude!
awesome shapes there
3D character artist / Digital Sculptor
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