1. #91
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    With your pores alphas, how do you apply them to the mesh? And do you use noisemaster to apply an overall deformation? I find noisemaster really slows my system down at 1 million and higher resolution models. Also are the details of the wear pore types are placed based on reference images or just done by some system you developed?

  2. #92
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    haha THESE ARE TOTALLY AWESOME! Great work.

  3. #93
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    @zenonithus: Thanks will share more
    @BhushanArekar: Thanks
    @
    womball: I apply the alphas manually (by selecting alphas in brush). Also man, you need to upgrade your computer. In a single subtools in the head, I go to 6million and above for the fine skin pores. Skin pores depends upons the face i am sculpting
    @
    Duncan Fraser: Thanks

  4. #94
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    This also isn't top-row yet ? confusing :S ! Awesome work bro ! keep it up .

  5. #95
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    Thanks @Salim, I think stuff I did is not upto the mark yet.

  6. #96
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    heh, it's more than up to mark imho

  7. #97

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    Agreed
    Thanks,
    Bhushan Arekar.
    My Sketchbook
    My Artstation

  8. #98
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    great works!!

  9. #99
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    Thanks Intervain for the support.
    Thanks Bhushan and N_san.

  10. #100
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    Default Ben Affleck


    Basic Render with BPR
    Personal project - Will be further printing him. Hope you guys like him . For skin pores, I used maps that I got from Texturing XYZ.







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  11. #101
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    Is it Matt Damon?
    _________________________________________________

    S K I N N Y B O N E Z


    "Hey, careful, man, there's a beverage here!" ~ The Dude.

  12. #102

  13. #103
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    Really good work! You nailed the likeness

  14. #104
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    Excellent job on this!
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  15. #105
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    Thank you very much @Energise and @Webhead

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