1. #481
    Senior Member Follow User Gallery
    Join Date
    Jul 2016
    Location
    brazil
    Posts
    579

    Default

    very beautiful and very impressive and great render with keyshot

  2. #482
    Senior Member Follow User Gallery
    Join Date
    Apr 2015
    Location
    france
    Posts
    393

    Default

    So cool!! it's really amazing, I think you really need to make an artbook Boozy Floozie with those pictures and stories I would buy for sure

  3. #483
    Senior Member Follow User Gallery
    Join Date
    Feb 2010
    Location
    Barcelona/CATALONIA
    Posts
    907

    Default

    BRAVO!!!!!

  4. #484
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Little Happening
    Posts
    3,058

    Default Now That We’ve Found Love………

    A lighthearted dibble-dabble using ZBrush’s shadowbox and painting tools to say thank you dearest forum chums.



    ZBrush And Keyshot

    Best wishes,
    Boozy
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  5. #485
    Senior Member Follow User Gallery
    Join Date
    Jul 2016
    Location
    brazil
    Posts
    579

    Default

    yes beautifullll

  6. #486
    Senior Member Follow User Gallery
    Join Date
    Apr 2015
    Location
    Netherlands
    Posts
    349

    Talking

    Love the hairdo and the... rocket.
    visualization • illustration • 3D design — metinseven.nl

  7. #487
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Little Happening
    Posts
    3,058

    Default Tantric Egg

    Ah the Spring, when birds do sing, hey ding a ding a ding.



    More Shadowbox play except that this time I decided to make a custom menu that effectively makes a kind of separate working environment solely for shadowbox work.

    Little tip for airbrush painting in ZBrush - set your standard brush to rgb , use the gradient alpha , set the stroke mode to drag rectangle and set your brush scale to dynamic so you can get really big sizes needed for smooth gradients.

    Thanks Metin and Vahid for your previous comments - much appreciated.

    Yours etc,
    Boozy
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  8. #488
    Senior Member Follow User Gallery
    Join Date
    Apr 2015
    Location
    france
    Posts
    393

    Default

    OUh yeah!! So beautiful again

  9. #489
    Senior Member Follow User Gallery
    Join Date
    Apr 2015
    Location
    Netherlands
    Posts
    349

    Default

    Definitely fascinating, with some slightly naughty elements, or that might be my dirty mind.
    visualization • illustration • 3D design — metinseven.nl

  10. #490
    Senior Member Follow User Gallery
    Join Date
    Jul 2016
    Location
    brazil
    Posts
    579

    Default

    full of soul and great choice of colors and values

  11. #491
    Member Follow User Gallery
    Join Date
    May 2016
    Location
    Liverpool, England.
    Posts
    50

    Default

    What to say dear sir that others haven't already said? You continue to delight and seduce the mind and eyes with your magical images.

    From a purely 'how does he do that?' angle, I am incredibly impressed by how your figures sit in their respective landscapes. Bravo!

    p.s You should make a rendering tutorial for Gumroad, I'd buy it and I'm sure others would too.
    The 'high' in high art refers to it's being highly up it's own arse.

  12. #492
    Senior Member Follow User Gallery
    Join Date
    Nov 2008
    Location
    Oregon
    Age
    72
    Posts
    2,066

    Default

    Love the feet and the little happy p**** cat on the no doubt egg shaped phallus symbol
    ...email me
    ...on facebook
    “Time's the thief of memory”



  13. #493
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Little Happening
    Posts
    3,058

    Default

    Thank you lovely persons. I am drinking my tea and twirling my baton thanks to your lovely comments.

    Freudian analysis of my latest image post would most probably place my mental age at somewhere between 3- 6 years old. I’m happy with that and feel I have matured considerably.

    Coyote John, a good tip that might help you achieve the results you are looking for is to find a matcap to sculpt in ZBrush that contains the essence of the lighting quality you require in your final render and sculpt accordingly to the essence of the light. Another good tip is to have lighting presets and lighting variations saved and recalled in ZBrush that will help guide your sculpting when checking your work when using standard materials.

    Practicing scene rendering lighting solely in black and white i.e free of any surface texturing or any such technical concerns that might muddy your perceptions of the tonal gradations is good training

    Finally a tip is to use ZBrush’s ‘View Blur’ facility to check your lighting. View Blur is the equivalent of an artist squinting through the slits of their eyes to judge tone and not detail. To utilise View Blur > Render Menu>Render Properties >View Blur (set this to hotkey by pressing cntrl+alt followed by your hot key combination >set hot key ) The Blur amount is set in BPR RenderPass Menu > VBlur Radius .

    If you read this I hope that helps some.

    Best wishes and thanks,
    Boozy
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  14. #494
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Little Happening
    Posts
    3,058

    Default Inside A sphere

    Being that is is the season for spheres, my Sculptris Pro first test .



    ZBrush 2018 and Keyshot.



    Below are my initial notes that I jotted down from my first play with Sculptris Pro mode, perhaps they may be useful to some.

    Avoid the the temptation to get stuck in Sculptris Pro mode - to get drawn in to detailing makes global adjustments harder as the work progresses. As great as Sculptris Pro mode is remember subdivisions and why they are useful for bigger design changes.

    Use the traditional brushes to their strengths in combination with Sculptris Pro

    Think about sculptris for fast volume creation and things it does that exceeds the traditional brushes in performance, behaviour and creative freedom- noses being one.

    Convert medium detail Sculptris Pro sculpts to Zremeshed meshes to avoid surface chatter - add Sculptris Pro details only when design adjustments are finalized.

    If you use Sculptris Pro for volume builds and medium detail sculpts you don’t need to get hung up about switching out of Adaptive mode if you intend to convert to ZRemesh . When you’re ready to add final tighter details with Sculptris Pro , Adaptive mode again is fine.

    Finessing polygon distribution by switching out of Adaptive mode to manual settings is largely a wasted discipline if you intend to convert your medium detail sculpts to Zremesh.

    Yours etc,
    Boozy
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  15. #495
    Senior Member Follow User Gallery
    Join Date
    Jul 2002
    Location
    USA
    Posts
    1,500

    Default

    I was wondering about the workflow for this new addition, thanks for the helpful guides!
    sadicus | My Gumroad | w10 | nvidia GeForce 680M |
    Soft kitty, Warm kitty, Little ball of fur. Happy kitty, Sleepy kitty, Purr Purr Purr

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •