1. #61
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    Duuuude!! This is is outstanding, how long it took?
    Freelance 3D ArtistCargocollectiveVimeo

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  3. #63
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    Quote Originally Posted by Alexiall View Post
    Approximately - 300 subtools turned, and polycount - 80 million triangles
    Thanks for the info. I guess that didn't fit in one ZProject

  4. #64
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    Great amount of detail,very well done
    --------------------------------------

    Mohammad Modarres

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    old ZBcentral sketchbook

    New Sketchbook





  5. #65
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    Very nice work, do you have any plans on texturing?

  6. #66
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    Thumbs up

    ...(speechless)

  7. #67
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    Quote Originally Posted by Alexiall View Post
    Approximately - 300 subtools turned, and polycount - 80 million triangles.

    CGHUB Gallery
    Thank you for the info! really big for a single zproject indeed.. I've been struggling with a model of one third of your polycount and ztool count and I would truly appreciate any tips on such workflows..
    My updated portfolio
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  8. #68

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    Fantastic and very inspiring. A feast for the eyes.

    Sean

  9. #69
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    Wow, this model is truly amazing. Such great amount of details and overall superb design.

    Thanks for sharing!

  10. #70
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    AUTSTANDING! Amazing work... really loving it... Sooo much Detail!

    Great!

  11. #71
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    Ridiculous. Just the logistics of managing all these pieces with our favorite program still 32bit... Amazing amount of work and attention to detail. Congrats on a well-deserved top row!

  12. #72

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    Thank you everyone for all the kind words!!

    preetisonkar
    Fantastic work!!!! I wonder how many hours u have put in.....
    Great job....

    siyukalebtao
    Wow!This is awesome!
    So natural,so realistic,so many details,man!
    How much time to get this fantasy,man?
    Bow to you.

    M-Wicz
    Duuuude!! This is is outstanding, how long it took?
    Thanks guys! I made in about 180 - 220 hours.


    shadowlich
    Very nice work, do you have any plans on texturing?
    lt_ken84
    Awesome Sculpt of this character mate! The accessories worn on it are great! Would love to see a Textured version of it,looking forward
    Thank you guys! I will try to find time for this



    nassosa
    AMAZING detail and I love everything. How come you didn't post this for the cghub's apocalyptic competition? By far a winner! Love it again and a top row from me as well.
    Thank you, man! But i missed it, at the time.


    MDiamond
    Woah, How do you you keep track and organize all the subtools? The subtool menu in Zbrush is kinda poor in terms of organization options...
    Ouran
    Thanks for the info. I guess that didn't fit in one ZProject
    Aumakua
    Thank you for the info! really big for a single zproject indeed.. I've been struggling with a model of one third of your polycount and ztool count and I would truly appreciate any tips on such workflows..
    I made some screenshots



    Each of this elements was done in separate scene. Reason is - to avoid lags/freezes.
    After decimating each element I bring them to 1 scene.

    Here I showing how I did some things



    TuristaInc
    Ridiculous. Just the logistics of managing all these pieces with our favorite program still 32bit... Amazing amount of work and attention to detail. Congrats on a well-deserved top row!
    Thanks, man! If there was a button grouping subtools like in Photoshop layers. That's will be cool


    Once again, thank you all!!

  13. #73
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    wow nice share, cool process ... thanks man!

    "....If there was a button grouping subtools like in Photoshop layers. That's will be cool"

    OH YES ... i hope they will implement this feature in next versions ...

  14. #74
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    thx for this inspiring work and for the infos about..one of the strongest piece i've seen but i'd love to see it finished with textures/polypaint and a render with an ambientation. Fantastic btw i'll watching you!

  15. #75
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    Thanks for the breakdown man. I was trying to get my head round the logistics of the final polycount and never even thought of Decimation Master...

    Great sculpt, great detail... Thanks again man...

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