1. #1
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    Default Rodrigo Gonçalves - Works

    Hi everyone. Here are some studies that I did recently with Zbrush.

    Bob Bump
    Low-poly model for games. More info here.




    Cartoon studies






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    Thor Tornado
    Modeled, painted and rendered in Zbrush. Composition in Photoshop. More info here.




    Gotenks: Dragon Ball Z: fan art challenge.
    Modeled, painted and rendered in Zbrush. Composition in Photoshop. Also, I created some base meshes with 3DSMax and re-topology in TopoGun. More info here.





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    Ogre Soldier
    Studies about low-poly model for games. Based on the concept art of Vicente Valentine. More info here.

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    Guru
    Modeled and rendered in Zbrush, post-production in Photoshop. Based on the concept art of Renan Nuche. More info here.






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    no replies on this great work WTF ! has happened to this forum ??? wish i had time to reply to every post - these are cool and very well done !!
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



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    GREAT! I love them all. thanks for the breakdown on the guru. the colors on the boxer are great.
    _________________________________________________

    S K I N N Y B O N E Z


    "Hey, careful, man, there's a beverage here!" ~ The Dude.

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    Thanks Gary and Skinnybonez for the comments! I'm glad you liked it!
    Rodrigo Gonçalves
    + Portfolio | ArtStation| CGSociety | Vimeo
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    Great post Rodrigo. Love the Guru. Your process breakdown is an added treat.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

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    Thanks Boozy! I'm glad that you have enjoyed the breakdown images.
    Rodrigo Gonçalves
    + Portfolio | ArtStation| CGSociety | Vimeo
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    Hi everyone. This is my latest project, a Fan Art of Shadow Moon. More info here







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    very cool! I sometimes have a tough time isolating polygons to create polygroups to crease them ,any tips ?

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    Thanks Brian! I know that feeling about isolating polygons.

    See if this helps:

    To see the two sides of the polygon I turn on the "double" in display properties. Selected the subtool and go to the panel "Tool > Display Properties", turn on the "Double" button.
    That should help get better visualisation of polygons in both sides for selecting. After, I just let showing the polygons that I want to apply a crease to it and
    press the "Crease" button as show in the image. At this point, I like to apply to it a polygroup to be easier to select other parts later on.

    Now I did this project with 4R4. If you have 4R5 or above we can create crease by polygroups. So If you already have PolyGroups just press the "Crease PG", like in this image:


    Or if you use Maya, you can create Crease in Maya and import to Zbrush with GoZ. Like this video:
    http://vimeo.com/13115604

    Hope this help.
    Rodrigo Gonçalves
    + Portfolio | ArtStation| CGSociety | Vimeo
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    Wow thanks for taking the time to put this demo and description together, it should really help and again great stuff!!

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    Thanks Brian! I'm glad that you liked it!
    Cheers!
    Rodrigo Gonçalves
    + Portfolio | ArtStation| CGSociety | Vimeo
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    Nice designs and Mini-Tutorials!
    sadicus | My Gumroad | w10 | nvidia GeForce 680M |
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