Speechless...the poses are so cool!
Speechless...the poses are so cool!
awesomely done
SolidSnakexxx: Thank you, I'm glad you like it
hunterscor: Thank you
Here is another view/close up. I thought that since this is a Zbrush forum maby a screenshot of the Work in progress is more useful than Keyshot render (I love Keyshot though, but the Zbrush preview is just as much eye candy to me )
Is yanking off your opponent's mandible a legal move in UFC? God, I hope not!
Wetterschneider: It would certainly hurt
Here is a quick black and white render of an old project. You can see a turntable of the project here: https://vimeo.com/74448496
It's not a very pretty render, but I enjoyed the project a lot
Looks amazing with skin!
geia sou alex! i love your style, keep it up!
Concept artist, character modeler;level artist/3D artist in general =]
Currently on sick leave.
My Artstation
nebular: Thanks!
Mihail Kounelakis: Geia sou Thank you very much my friend!
Here are a couple of new poses Time to add some props soon I think..
Thank you all for visiting the thread, I appreciate the support
Sweet!
Finger in eye - very funny
Great work and super funny poses...
Awesome keyframe and mocap animation
http://www.flipbookmarket.com/
nebular: I'm glad you noticed the eye
CherryMotion: Thank you
A new pose:
Great, I love watching your thread!
Is it safe to study from these? Also, is it better to do full figures or ecorche studies (both for sure but..) to nail the figure sculpting?
nebular: I'm glad you like the thread
Well, the way I simplify the human body might in some areas be very different from what it would look like in real life. But the attachments of the muscles are as accurate as a good anatomybook.
If you have the chance, compare them to Acland videos (dissection) to see the difference.
About doing ecorches, I think the best way to learn it is to do a full figure in the standard anatomical position, that way you have tons of books and videos to compare facts and styles. Also, you won't have to deal with relaxed/flexed muscle difference (which by the way is very simplified or absent in these illustrations.)
If you want a quick fix for figure sculpting in zbrush, build a stick figure in dynamesh and use it as an underlay for your figures. Then you will have a fairly solid structure that you can rely on (regarding the proportions and some bony points)
Hope it helps
A new one , this time with a hijacked Psoas major (and minor):