Hello Community,
im an freelancing illustrator from Germany and I want to make more with ZBrush now.
Here are some of my newest works:
And two quick head sculpts:
Hello Community,
im an freelancing illustrator from Germany and I want to make more with ZBrush now.
Here are some of my newest works:
And two quick head sculpts:
A new animal for my exobiologic book project called “ævum verticalis”. Sculpted and rendered in ZBrush, compositing in PS. Hope you like it.
New predator for my book project ÆVUM VERTICALIS. I hope you like it.
awesum man… love this kind of stuff…
cool
il like exobiologic stuff
Thank you guys!
Two fighting “Bladder Gliders” above the clouds:
Hi guys, another illustration for my project. A detailed view of the vegetation on the flying islands.
I really like your ideas some really nice stuff here, looking good.
Good God man, this stuff is cool! I particularly like the Bladder Gliders. All wonderful color and mood.
ahh man … still going strong … just digging your approach to this kind of stuff fantastic…!
tyrellcorp
Im glad that you like it! I like your work too!
pfrancke
Thank you!
glen d
Thank you too!
Here is my Final Entry for the Halloween Challange, I do not find the time to post so many stuff like others in the process. I`ve done the most of the work 3 days before the submission ends. I’ve learned a bunch of stuff. To be forced to work with the BPR renderer opened new possibilities for me.
Link to my Halloween-Thread:
http://www.zbrushcentral.com/showthread.php?181798-Twisted-Horror-(Bram-Stoker-s-Dracula)-The-Nocturnal-Coiffeur-and-Portrait-Service
I Hope you like it.
For all who are interested here is a turnaraound of Draculas head after the CLICK.
To create this picture I have to create a seperate scene for the mirror reflection: The old artist “Jerome” with his “Nocturnal Coiffeur and Portrait Service”.
Here are some impressions of that scene:
And a CLICK HERE to see a turnaround of the model at YouTube.
In addition to it I want to show you a little approach about the final compositing in PS.
The reflection of the other scene in the mirror is only a cheap masking trick:
A few month ago I sculpted this freaky guy. I wanted to take my focus on the skin texture.
All rendered in BPR mode. Hope you like him.
A new character im currently working on. It will be a short movie project, completely rendered in 3D Studio MAX. Thats the reason why the turntable animation is also rendered in Max.
In Max I use the displacement maps as bump map only because of the performance.
Turntable Animation of the Character —> CLICK (HD recommended)
A ZBrush Render and a little bit of PS-Magic
I revised the Character a little bit. Here is the final version…
<iframe width="960" height="720" src="//www.youtube.com/embed/xiwsnwwLFx8" frameborder="0" allowfullscreenThe next one of a series of three. A litte goblinish type of the hangman’s assistant. It’s for a very windy scene in my “bullet time” movie, I hope you can see it on his clothes. The big grindstone will be used to sharpen the huge sword of the hangman.
All rendered in ZBrush and postworked in PS. I am a little bit unhappy with the skin shader I build for… looks metally…
And the turntable… (HD recommended)
The “Trio Infernale” of my hangmans assistants is complete. Here is the third one. He will pull a wagon, thats why he has this sraps on his shoulders. Now I will work on the hangman himself.
Rendered with Octane
And the turntable:
Here is the final character sculpt of the hangman/executioner.
First test renderings via Octane
Gloves & shoes
WIP screens
The following animal is my try on a reconstruction of Hallucigenia. This soft-bodied, worm like and extinct genus of animals caused many palaeontologists a proper headache. It was found as fossils in the Middle Cambrian-aged Burgess Shale formation of British Columbia, Canada. That means that it walked on it’s tiny clawed tentacles 522 to 505 Million years ago. Scientists can’t be sure today which end is which and where was the head. There are many different reconstructions on the web and I think it’s never enough. For the head I was highly inspired by the tiny water-bear(Tardigrada) which has a similar body structure just a little more cuddly.
The creature had a lifesize of 5 to 30 millimetres in the length.
In my scenery Hallucigenia climbs on a Venus’ Flower Basket (Euplectella aspergillum).
Some ZBrush views of the model which I postworked in Photoshop just for fun: