1. #31
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    I Just love the Mycoid Prowler! Top row this guy/gal/thing lol. The only thing not sure about that loin cloth/belt I liked it better in that area with the vines hanging down only like in your concept drawing. Just my opinion. I love it with the 3d background. that face makes me smile I needed that. I feel just like that bear too, love that image as well. Hope to see more of your wicked cool creations too. Take care and Happy Zbrushing

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    Thank you very much Seavannah!

    In its issue 108, the '3dcreative magazine' featured my work 'Mycoid Prowler' in the gallery of the magazine. I'm very glad that I got the opportunity to show my process in detail in issue 109. Here you can see how I transformed my 2D concept of this critter into a 3D sculpture.

    Here is a quick preview of my article:


    Here is some new work:



    The character is based on a concept made by my friend Maria Suckert.




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    And another view of 'Mellory'



    I spent a few days with my girlfriend in Nuremberg. I'm highly inspired. The museums, monuments, cathedrals are amazing. So I sculpted this (random) bust on my tablet while we drove home by bus to process all of the incoming material in my head.






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    Default Schlaraffenland

    'Schlaraffenland' - the personified 'land of milk and honey' is on the lookout for someone who found the way in his world.

    This illustration is my contribution to a volume of poetry about food. The book will be released in near future.


    After I sketched the idea I started to sculpt it. Later I painted the outlines and the background in PS. So this is a mix between 2D and 3D techniques.



    Some of the individual parts:


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    Super Work, I love it.

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    I really like your artworks. They are all creative an interesting. Thank you for sharing.

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    nice, I know what I'm having for lunch

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    Default Schlaraffenland

    great illustration
    always like to see artists using zbrush for more traditional style illustration
    would love to know more about how you got the results

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    I second that! I've been experimenting with illustration render results in ZB and yours looks completely hand drawn.

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    love the style of the last illustration! Just love it! Break down the procedure please!

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    Default Schlaraffenland - Postproduction Breakdown

    Thank you all so much for the kindly words!

    Here is a little breakdown of this piece. I hope you enjoy and it will help.



    I'm interested in all kinds of non-realistic-rendering and I think ZBrush has a great potencial with the BPR renderer in this area. I hope we get some day an equivalent to Modo's Sketch Map Feature inside the BPR of Zbrush. Realistic hatchings based on the object normals would be great!

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    Wow, amazing!!! Looking through your thread and development of your work has inspired big ideas for me. Your ability to create scenes and rendering has become better and better with each project. Love your style and creations!!!

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    awesome thanks for the insight into your technique
    appreciate you taking the time to share
    totally diggin that inverted render as a mask thats a great idea

    cheers

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    That whole pencil/mask rendering method if genius! I can't wait to start experimenting again....

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    Default Collinsium ciliosum

    LynneMitchell Thanks! Have a nice time!

    BlackMath Thank you! Hope it will help.

    remcv8 Thanks for the kindly words!



    This is my try on a reconstruction of Collinsium Ciliosum. A newly discovered ancient ‘superarmored’ worm-like creature. It is also known as the Hairy Collins’ Monster an it's a cousin of Hallucigenia. They lived in what is now China during the early Cambrian, about 500 million years ago.


    The 30 legged creature measuring no more than four inches (10cm) in length.


    I like these little guys so much hope you like them too.

    The process for the base geometry was very quick because of the new array mesh function and the ZModeller. At first I build only one lowpoly segment out of a new base cylinder mesh. I added spikes for the back and two base legs on the underside. Array Mesh it a few times, Dynamesh and Remeshed it.

    Hope you like these little guys so much as I do.

    Rendered in Octane + finalized in PS


    Rendered in Keyshot + final touches in PS







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