1. #61
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    Default Hercules and the Hydra

    Zmith[21]
    Thank you for your comment. You are right with the eyes but I think it makes him a bit more pleasant.

    It started with a sculpting for the sculpt january challange. Unfortunately, time will not allow me to contribute to this challenge any longer.
    So I decided to make something presentable out of the unfinished sculptings in my sparetime.



    Another composition at night...


    The Model




  2. #62
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    Default Tornado

    Another model I had made for the sculpt january challenge: A sculpted Tornado.






  3. #63
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    Default Elder Goblin

    A little speedsculpt(4h) of an older goblin, sculpted entirely without symmetry on. Very funny to do.





    I made some NPR experiments at the time so tried my goblin with some custom MatCaps and a bit of Photoshop postpro.

  4. #64
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    Default The Doctor




  5. #65
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    Default Irina - Portrait Sculpt

    A revised version of the portrait sculpt I made a few weeks ago.




  6. #66
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    Default Hanoverian Horse






  7. #67
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    Default

    Everything is so expressive!

  8. #68
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    Default

    its awesome , really cool

  9. #69
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    Default Henley R. Bancroft

    Thank you both!

    Another imaginative portrait sculpting I did just for fun. Accidently he looked a little bit like Peter Cushing in profile, that wasn't intentionaly.






  10. #70
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    Default Henley Bancroft knocks (NPR Render)

    Played a little bit with NPR Rendering in Keyshot on the last piece.


  11. #71
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    Default

    Nice character work. I appreciate the way you have figured out a way to sculpt hair throughout all of these. Very rewarding solutions and a pleasure to look at!

  12. #72
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    Default

    @Artbot
    Thank you very much!

  13. #73
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    Default Head Sculptings

    Recently I've made some head sculptings just for fun.












  14. #74
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    Default Nocturnalis - Realtime Creature

    I started this critter back in 2015, now I bring it to an end in realtime. All body hair cards were placed by hand.
    Renderings are all done in Marmoset Toolbag.


    Total polys: 64 132 Tris
    1 x 4k Texture Set
    1 x 2k Texture Set









    Highpoly Model




    Posed Highpoly

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  15. #75
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    Video The Monju Hunters Ship

    Two years ago we finished our animated short movie 'Monju Hunters of Sōfugan Island'.

    The film is a co-production with my friend Karim Eich. We finished the project in fall 2016 after 1,5 years of hard work.
    It's my master thesis at Bauhaus University Weimar.

    You can watch the movie now online on:

    www.monjuhunters.com

    The ship is based on my early concept art but I changed the direction of the design during the long process.
    If you are also interested in the design process of the ship or the other parts of this world, please take a look on my Artstation at:
    https://www.artstation.com/dirkwachsmuth

    The design is inspired by artists like Takayuki Takeya, Kow Yokoyama and Ian McQue.

    All modelling was made with ZBrush. I've made the textures with Substance Painter and Photoshop.

    The final movie was rendered in Blender Cycles.

    The following images were rendered in Marmoset Toolbag 3













    Some ZBrush shots:






    Turntable videolink:
    https://www.youtube.com/watch?v=eTahflPkDyY

    Some screengrabs from our movie:



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