1. #211
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    I love all naughty dog works... I always followed the artists in the company... I also work in video-game industry, I read all the documentation you released on the internet and that helped me aloooot. Now I developed many techinics for better quality and performace thanks to these documents and following these posts. Mostly I create cellphones games, so we have lots of limitations and DrawCalls to control, I imagine how that would be hard to create these arts plus the scenario and shaders and keep the game with this awesome performance. My compliments.

  2. #212
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    May I ask you wich program do you use for retopology?

    Topogun? 3DCoat? Maya?

    To open UV?

    Thanks

  3. #213
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    Talking

    Quote Originally Posted by couger3000 View Post
    please please please , i just wanna know how the hair done , i love this technique and wish to know is there a tutorial to help me to understand this way for hair m thanx in advance
    Hey man, you can watch this video, it is the same technique ;D at least a very close one.

    [URL="http://www.youtube.com/watch?v=6Wi4-fdeYyM"]<iframe width="560" height="315" src="//www.youtube.com/embed/6Wi4-fdeYyM" frameborder="0" allowfullscreen=""></iframe>[/URL]

  4. #214
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    Default David and Infected from The Last of Us.

    Hi everyone, I've worked on The Last of Us for two and a half years and would love to post my artwork here. It was great experience for me working with talented artists.(They already posted here!)


    Clicker in Gas mask.


    Clicker in Gas mask (grey scale version)


    David promo Poster.





    David's final head texture was polished by Michael Knowland.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  5. #215
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    I never played The Last of Us, but i always admired the work that you guys did in this game, everything is really great and i really love the soundtrack, congratulations.

  6. #216
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    Default

    Infected Clickers



    Infected bloater



    I started with the bloater base model from Michael Knowland and made its variation. (head & upper body)

  7. #217
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    Infected stalker






    I'd like to mention Hyung Taek Nam worked on the most creature concepts for the project. you guys can check his works
    at http://www.rednight81.blogspot.com/

    Thanks! hope you guys enjoy!

  8. #218
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    Thumbs up

    Wooww.. amazing work..


    I am finishing The Last of Us for the 4-5 time now, I play and replay trying to see each detail and practicing a lot in ZBrush and the engine I work.
    Already bought the Left Behind and finished at the same day, it is everything so perfect. Really amazing job.


    The characters are perfect in every aspect. The most amazing inspiration for me.




    Congratulations.

  9. #219
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    Superb work Jaehoon!

  10. #220
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    Wow, awesome work...

  11. #221
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    Thanks Guys!

  12. #222
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    Amazing! I especially admire the texture work on these.

  13. #223
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    Great work Jaehoon!

    Why does all the hair pieces have faceted/hard edges and not smoothed? I can't get my head around why it would be like that...does it catch the light better or something?

    Also, did you guys place the long hair cards in maya or was it placed in zbrush using the transform tool?

  14. #224
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    Thumbs up wow!my eyes!

    Thanks for sharing these amazing sculpt work!

  15. #225

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    Chimp - I may be wrong, but I believe the hard cards look like that because - they're probably the same low poly mesh that's used in game. ZBrush doesn't have smoothing groups (soften edges) so low poly objects look faceted (though in engine they'll have the correct smoothing groups applied).

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