1. #181
    Senior Member Follow User Gallery
    Join Date
    Aug 2010
    Posts
    228

    Default

    Thank youy very much for Pixologic for this great upgrade. I swear you guys are geniuse.I know zremesher is great but thanks for the other great things like having the polygroups stay the same when u use dynamesh just thimk when there isn't ways to inovate and make the workflows better u guys do it every upgrsde and they are free. The other softwares for digital sculpting can't compare

  2. #182
    New Member Follow User Gallery
    Join Date
    Jun 2013
    Location
    Rio de Janeiro
    Posts
    6

    Thumbs up There you go again!

    You guys are awesome!
    I am positive that you will keep doing it again and again....

    I just don't get all the complaints about 64bits n all, you mean that with 64bitZB you will make BETTER ART then what is already presented here in ZBC?? Give them a billion polys n they want a trillion!

  3. #183
    New Member Follow User Gallery
    Join Date
    Mar 2007
    Posts
    19

    Default

    Hello,
    have all the Cleverbridge emails about the 4r6 update been sent out? I haven't received one yet.

    thanks,
    michael

  4. #184
    Senior Member Follow User Gallery
    Join Date
    Aug 2011
    Location
    Mebane, NC
    Posts
    4,194

    Default

    Quote Originally Posted by micgaz View Post
    Hello,
    have all the Cleverbridge emails about the 4r6 update been sent out? I haven't received one yet.

    thanks,
    michael
    You should just be able to use the auto update function unless you're using a license server.

  5. #185
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Walvis Bay - Namibia - Africa
    Age
    60
    Posts
    782

    Default Gr8

    I love it... any news on the tutorials... addicted to tuts...
    ziggy@zerografx.com[COLOR=DarkOrange][B]
    www.zerografx.com[COLOR=DarkOrange][B]
    www.artstation.com/artist/ziggy[COLOR=DarkOrange][B]

  6. #186
    Senior Member Follow User Gallery
    Join Date
    Apr 2003
    Location
    CGI Realms
    Posts
    186

    Default

    Quote Originally Posted by Sigmund Hentze View Post
    I love it... any news on the tutorials... addicted to tuts...
    Pixologic\ZBrush 4R6\Documentation ZBrush4_R6_whats_new.pdf.Easy to get it.

  7. #187
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Walvis Bay - Namibia - Africa
    Age
    60
    Posts
    782

    Default Videos

    Quote Originally Posted by RorrKonn View Post
    Pixologic\ZBrush 4R6\Documentation ZBrush4_R6_whats_new.pdf.Easy to get it.
    Thanks got this, I was referring to the videos mentioned on the release...
    ziggy@zerografx.com[COLOR=DarkOrange][B]
    www.zerografx.com[COLOR=DarkOrange][B]
    www.artstation.com/artist/ziggy[COLOR=DarkOrange][B]

  8. #188
    Senior Member Follow User Gallery
    Join Date
    Jan 2003
    Location
    Midlands
    Posts
    501

    Default

    Good job on another great release, Pixologic! You've done a fantastic job of taking an idea and evolving it to the next level! Now the competition finally has to catch up to you instead of it being the other way around, at least so far as auto-retopo is concerned anyways.

    Quote Originally Posted by Claudio Ribeiro View Post
    I just don't get all the complaints about 64bits n all, you mean that with 64bitZB you will make BETTER ART then what is already presented here in ZBC?? Give them a billion polys n they want a trillion!
    There are other reasons for wanting a 64-bit version besides increased poly counts. Since I do not wish to rob you of the joy one gets when learning something new they didn't know before, I'll leave it up to you to discover what those reasons are.

  9. #189
    Senior Member Follow User Gallery
    Join Date
    Oct 2004
    Posts
    718

    Default

    Anyone having GoZ problem since the install?


    or is there anyway KeyChain could cause a password problem to keep GoZ from accessing the hard drive to write a file?

    From ZB it says File Write Error...disk space critically low. I have plenty of disk space.

    From Maya it says it can't open the file.
    Alonzo Von Threet
    Zbrusher OSX

  10. #190
    Senior Member Follow User Gallery
    Join Date
    Aug 2002
    Location
    canada
    Posts
    560

    Default

    Quote Originally Posted by Claudio Ribeiro View Post
    You guys are awesome!
    I am positive that you will keep doing it again and again....

    I just don't get all the complaints about 64bits n all, you mean that with 64bitZB you will make BETTER ART then what is already presented here in ZBC?? Give them a billion polys n they want a trillion!
    Clearly you havent used zbrush to its max.

    Here is my situation. I work on a model that needs to be seen from both close up and far away. So i subdivide a few times, but I need to subdivide just one more time to get that really fine detail level. even if I dont, I usually have lots of objects per whatever I work on. I then decimate, or try to project form one model to another, or use uvmaster, etc...

    when you use these process functions, zbrush has to effectively store two copies of your model in ram.. imagine, your model is still there, loaded, but now the tool that you use has to analyze your object which means it needs to store information about the entire model, and then perform something to it.

    if you just need to sculpt its simple because the amount of ram on your machine will probablu suffice, but for tools that need to go over your whole model at once.. its a different thing all together. This is why going 64 bits really needs to happen soon.

    The bigger problem now is that computer have become really fast... and you could reach ram limitations and just crash without knowing why... long time ago if you subdivided a model too much it was usually really slow to work with anyway... so you felt it. but nowadays you just crash into a wall. you are going full speed and wham...

    The problem will become even bigger when 4k tvs/cinema gets more common. When zbrush was made, most tv work wsa SD, and in general most people would try to hide lack of detail by lighting a certain way ( night time.. ), or motion blur. Todays CG is out in daylight.. less blur, more closeups, etc.Its a different ballgame than it used to be. and it will get even harder with 4k, as it is approx 4 times the resolution of Full HD.

  11. #191
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    italy the great
    Posts
    339

    Default

    Thanks Pixologic the zremesher itself is a dream come true ! thanks for the new cool tools. True that ZB needs a 64 bit version because it would be a huge boost for the workflow, but the innovation ypu put in the toolset is really awesome !

  12. #192

    Default Pixologic looking to the futue

    Pixologic constantly innovating, I would love to see some kind of animation feature using a traditional feel, even if it was a plugin like GOZ that transferred out poses into a 3D(cinema 4D) app or a compositing program (AE). Another sick feature would be a rendering effect that uses angle weights,based of POV, so that you could do line width variations (a localized width variation feat would be sick) on the posterized render, the desired effect giving a calligraphic or sumi-e painting look.

  13. #193
    Senior Member Follow User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    35
    Posts
    428

    Default

    Is anyone having issues with trying to build a low poly model from a decimated mesh with asymmetrical details? I have a shirt that has some asymmetrical details, but I want the low poly mesh to be symmetrical... is this possible with ZRemesher, or will I be forced to use ZSpheres?

    If anything, ZRemesher is KILLER.

  14. #194
    Senior Member Follow User Gallery
    Join Date
    Oct 2005
    Location
    Pennsylvania
    Posts
    595

    Default Try mirroring

    Have you tried to mirror the side you want to be symmetrical? Look for commands in tool geometry/ modify topology or tool/geometry/ deformation menus. Modify topology allows you to set the axis for mirroring.

    Cheers!

  15. #195
    Senior Member Follow User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    35
    Posts
    428

    Default

    Quote Originally Posted by willbrown1 View Post
    Have you tried to mirror the side you want to be symmetrical? Look for commands in tool geometry/ modify topology or tool/geometry/ deformation menus. Modify topology allows you to set the axis for mirroring.

    Cheers!
    It was modelled with symmetry enabled initially... then I added asymmetry to make the model look natural... so I guess I will have to manually retopologise this particular model...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •