ZBrushCentral

Critique Work Please - Eye Work Sketchbook

Hey guys,

Just got on the Zbrush train, this is my first sculpt, so have to be figuring out the ways and making at the same time.

Please give suggestions on how I could improve the base mesh and the skin shader (still can’t get the sss working well).

Thanks!

(I’ll be posting WIPs as they come along)

My blog: eye-work.blogspot.ca

Attachments

preview.jpg

ZBrush Document_2.jpg

That’s pretty good for a first. Mine sucks hardcore…I’m new to it too. We’ll get there…I guess

aye mate, keep trying – there IS light at the end of the tunnel :slight_smile:

I think i’m done with this one, pretty much my first model!
Terrific practice – now it’s only going to get more hardcore from here.

head_bust_2_final_b.jpg

creature_bust_1_render_f.jpg

Close Up

creature_bust_1_render_f_1.jpg

I might add texture to it later on.

Learning from my First model - to create a realistic face, one must dig deep. And so I have.

skull_render_f.jpg

And then added the cables

face_muscles_compilation_f.jpg

If you have interest in obtaining the model, check out this post

Likewise, for slightly higher res check out my blog.

Attachments

face_muscles_compilation_f.jpg

face_muscles_compilation_f.jpg

m_spawn_f_1_blog.jpg

This has been a fun summer, learned all the info to get to this result.

Turn around .mov of the mesh inside ZBrush.

Please check out THIS thread for Wips and alternative renders.

Likewise, for even bigger res, please chk out my Blog.

Attachments

m_spawn_f_1_blog.jpg