Hello guys,
I started a digital sculpting class at Double Negative, and I've always promised that I would do a tutorial running through how I approach a zbrush sculpt when working with the model.
The format of the class is that we work from a model, who just holds one pose for the duration (3 hours). Sometimes we'll run it over two classes, so it's 6 hours, but still it's a limited amount of time to get a full figure sculpt in, which is a nice way of forcing yourself to consider only what's vitally important for capturing the gesture of the pose and the character of the model.
Well it's been well over a year since I initially promised it, but here it is. The tutorial spans two 3-hour model sessions, as well as an hour or so of time working without the model. I've chopped it into 4 parts, but it still tips the scales at around 2 hours, so it's a little bit lengthy I know - I did feel that if I sped it up any more I wouldn't be able to explain stuff in any real amount of depth.
Well, hopefully some of you find it useful. Feedback on the tutorial itself would be great, I haven't done these before and was... a little self conscious to say the least
Tutorial:
Part One:
Part Two:
Part Three:
Part Four:
Final result turntable: